top welcome

welcome

The Disruptive Media Learning Lab (DMLL), is a cross-university experimental unit comprising of academics, learning technologists, subject librarians, educational developers and researchers. The Lab is based in the heart of Coventry University’s campus in a newly refurbished space on the top floor of the Frederick Lanchester Library, uniquely designed to promote open dialogues, collaborative work and exploratory play for all interested in defining the 21st century university.

 

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featured

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Digital Accreditation

Digital Accreditation

The programme tagline goes here... Paragraph or two summarising the programme goes here...   Project Title Project Description goes here More info   Project Title Project Description goes here More info   Project Title Project Descript...
   
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Beyond Flipped

Beyond Flipped

Beyond Flipped is a program of activity that seeks to develop practices that create learning through active participation and skills development through the curation of educational experiences utilising a technology rich learning environment. The program is run by Dr. Alan Richards, and involves a number of streams of...
   
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Open and Connected

Open and Connected

The programme tagline goes here... Paragraph or two summarising the programme goes here...   Project Title Project Description goes here More info   Project Title Project Description goes here More info   Project Title Project Descript...
   
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Game Changers
Playful and Gameful

Playful and Gameful

  Gameful and playful learning is a key part of the Disruptive Media Learning Lab's (DMLL) activities. Through a process of design based thinking, the DMLL helps to facilitate the use of games and playful activities to develop active participation and engaging learning activities. The gameful and playful strand of the DMLL is part fu...
   
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top blog

blog

Supporting the Post Graduate Review Period
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22nd September 2017

The CU SPRINT process has been used a number of times for module and course development. From our first…

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Pilot stage of Digital Leaders coming to an end
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3rd August 2017

The pilot year of the Digital Leaders project has come to an end, so I thought I would write…

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Sprinting a course for Leadership in Global Social Development
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24th July 2017

This week has seen the Beyond Flipped team of Alan Richards, Alex Masters and myself, working with staff from…

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Visit to MediaLab UGR
MediaLab-UGR
19th July 2017

This June I had the pleasure to spend one week at the MediaLab of the University of Granada (Spain),…

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Training Sixth Forms to Use LEGO
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12th July 2017

Thanks to the excellent work of the Office of Teaching and Learning (OTL), I recently had the opportunity to…

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LEGO Lands at CU London
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12th July 2017

Last week, Alan and myself took a day trip down to the CU London Campus, near Liverpool Street Station.…

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Celebrating the end of term with the Arts Gymnasium participants!
5th July 2017

Katherine Wimpenny, Lead Researcher Arts Gymnasium,  On 4th July participants from across all the Arts Gymnasium weekly workshops taking…

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ELT Training School: assessing literacy skills in a digital world
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4th July 2017

DMLL will be hosting a Training School (TS) of the European Literacy Network (ELN) in September (4th-6th), with a…

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top collaborate

collaborate

We are always on the look out for new collaborations or partnerships to work with in realising our visions for disruptive media learning. Please drop us a line. If you work at Coventry University we’ve a short proposal form to focus your ideas. We look forward to hearing from you and will get back to you ASAP.

 

PDF DocumentDMLL Project Proposal Form
Format: Microsoft Word (.docx)

Download Form

top collections

collections

Technocultures - Games Exhibition:
Sony PlayStation 2

Technocultures - Games Exhibition:
Sony PlayStation 2

PlayStation 2 achieved sales of 20m the year of release, maintained Sony’s dominance of the console market. This had much to do with the console’s powerful CPU, nicknamed the ‘Emotion Engine’, capable of displaying particle effects & the real time calculation of physics models & kinematics. In addition to the impressive library of launch titles..

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Technocultures - Games Exhibition:
Sony PlayStation 3

Technocultures - Games Exhibition:
Sony PlayStation 3

PlayStation 3’s Cell Broadband Engine has a 3.2GHz core & 7 SPUs. It came equipped with flash media slots & a blu-ray player, enabling high definition gameplay & media playback. At $500 it was pricey, but production costs meant that Sony made a loss on each unit. With few exclusive titles many buyers plumped for..

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Technocultures - Games Exhibition:
Adman Grandstand TV game 2600 MK II

Technocultures - Games Exhibition:
Adman Grandstand TV game 2600 MK II

Similar in design to Atari’s 1974 Tele-games Pong Sports TV. This console offered tennis, squash, football & shooting games in one and two player modes. The console came with two standard controllers which worked by twisting the black button on the top, together with a single “Thunderbolt Super Marksman 304” light gun for target shooting…

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Technocultures - Games Exhibition:
Commodore 64

Technocultures - Games Exhibition:
Commodore 64

Successor to the VIC 20 home computer, the C64 quickly established itself in the rapidly expanding gaming market, selling 1m units in the year following its release, making it more popular than both the Atari 800 & the Apple II. This had much to do with the dedicated graphics & sound chips, a cartridge slot..

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Technocultures - Games Exhibition:
Super Nintendo (SNES)

Technocultures - Games Exhibition:
Super Nintendo (SNES)

The continued success of the NES (which had sales of 40 million units by the close of the ‘80s) meant the next generation Super Famicom was launched 2 years after Sega’s Mega Drive. Sales in japan quickly outstripped the Mega Drive, as top developers like Konami & Capcom stayed with Nintendo. In house games like..

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Technocultures - Games Exhibition:
Nintendo DS

Technocultures - Games Exhibition:
Nintendo DS

The launch of Sony’s PSP in 2004 challenged the 15 year dominance of handheld market by Nintendo. Their response, the dual screen DS, was the first of its kind & the first to feature touch screen controls which were showcased by launch title, Super Mario 64. The DS incorporated wireless technology & a speaker. A..

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Technocultures - Games Exhibition:
Microsoft Xbox 360

Technocultures - Games Exhibition:
Microsoft Xbox 360

Xbox 360 incorporated developments of successful features from its predecessor, most notably the Xbox Live service, allowing online gameplay including the creation of player communities & the purchase of games. It was also the first console to offer real HD images with a resolution of 1280×720 pixels. Games for the Xbox included shoot ‘em up..

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