top welcome

welcome

The Disruptive Media Learning Lab (DMLL), is a cross-university experimental unit comprising of academics, learning technologists, subject librarians, educational developers and researchers. The Lab is based in the heart of Coventry University’s campus in a newly refurbished space on the top floor of the Frederick Lanchester Library, uniquely designed to promote open dialogues, collaborative work and exploratory play for all interested in defining the 21st century university.

 

top featured

featured

Game Changers
Playful and Gameful

Playful and Gameful

  Gameful and playful learning is a key part of the Disruptive Media Learning Lab's (DMLL) activities. Through a process of design based thinking, the DMLL helps to facilitate the use of games and playful activities to develop active participation and engaging learning activities. The gameful and playful strand of the DMLL is part fu...
   
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Digital Accreditation

Digital Accreditation

The programme tagline goes here... Paragraph or two summarising the programme goes here...   Project Title Project Description goes here More info   Project Title Project Description goes here More info   Project Title Project Descript...
   
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Beyond Flipped

Beyond Flipped

Beyond Flipped is a program of activity that seeks to develop practices that create learning through active participation and skills development through the curation of educational experiences utilising a technology rich learning environment. The program is run by Dr. Alan Richards, and involves a number of streams of...
   
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Open and Connected

Open and Connected

The programme tagline goes here... Paragraph or two summarising the programme goes here...   Project Title Project Description goes here More info   Project Title Project Description goes here More info   Project Title Project Descript...
   
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top blog

blog

Coventry.Domains Staff Awards 2016-17
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18th December 2017

We were delighted to be able to present a number of awards to staff members across the University in…

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Supporting the Post Graduate Review Period
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22nd September 2017

The CU SPRINT process has been used a number of times for module and course development. From our first…

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Pilot stage of Digital Leaders coming to an end
Webcam stickers
3rd August 2017

The pilot year of the Digital Leaders project has come to an end, so I thought I would write…

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Sprinting a course for Leadership in Global Social Development
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24th July 2017

This week has seen the Beyond Flipped team of Alan Richards, Alex Masters and myself, working with staff from…

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Visit to MediaLab UGR
MediaLab-UGR
19th July 2017

This June I had the pleasure to spend one week at the MediaLab of the University of Granada (Spain),…

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Training Sixth Forms to Use LEGO
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12th July 2017

Thanks to the excellent work of the Office of Teaching and Learning (OTL), I recently had the opportunity to…

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LEGO Lands at CU London
Lego A Go Go Logo
12th July 2017

Last week, Alan and myself took a day trip down to the CU London Campus, near Liverpool Street Station.…

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Celebrating the end of term with the Arts Gymnasium participants!
5th July 2017

Katherine Wimpenny, Lead Researcher Arts Gymnasium,  On 4th July participants from across all the Arts Gymnasium weekly workshops taking…

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top collaborate

collaborate

We are always on the look out for new collaborations or partnerships to work with in realising our visions for disruptive media learning. Please drop us a line. If you work at Coventry University we’ve a short proposal form to focus your ideas. We look forward to hearing from you and will get back to you ASAP.

 

PDF DocumentDMLL Project Proposal Form
Format: Microsoft Word (.docx)

Download Form

top collections

collections

Technocultures - Games Exhibition:
Donkey Kong Board Game

Technocultures - Games Exhibition:
Donkey Kong Board Game

One of the many spin-offs based on the Donkey Kong & Mario video games. Playing as Mario, the object of the game was to save the girl while avoiding the barrels tossed down by Donkey Kong & fireballs that roll up using the cards & dice provided earning points on the way & a big..

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Technocultures - Games Exhibition:
DK Bongos

Technocultures - Games Exhibition:
DK Bongos

DK bongos were designed as accessories for music based games on the Nintendo game Cube. These were the games in the Donkey Konga series 1-3 and the Donkey Kong platform game Donkey Kong Jungle Beat.

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Technocultures - Games Exhibition:
Super Nintendo (SNES)

Technocultures - Games Exhibition:
Super Nintendo (SNES)

The continued success of the NES (which had sales of 40 million units by the close of the ‘80s) meant the next generation Super Famicom was launched 2 years after Sega’s Mega Drive. Sales in japan quickly outstripped the Mega Drive, as top developers like Konami & Capcom stayed with Nintendo. In house games like..

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Technocultures - Games Exhibition:
Sony PlayStation

Technocultures - Games Exhibition:
Sony PlayStation

PlayStation began as a joint venture between Sony & Nintendo. Both saw advantages in greater storage capacity & economies offered by CDs, but Nintendo withdrew over concerns about piracy. Sony took the decision to continue launched & PlayStation in 1994 & by the end of 1995 3 million units had been sold. Key its success..

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Technocultures - Games Exhibition:
Master System Phaser and Sega Virtua Gun

Technocultures - Games Exhibition:
Master System Phaser and Sega Virtua Gun

The Light Phaser is an accessory for Sega’s Master System. The light sensor built into the gun focusses on a small area of the screen. When the trigger is pulled the sensor & hardware built in to the console signalled where the gun was pointing when the shot was taken & registered the outcome in..

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Technocultures - Games Exhibition:
Ms. PAC-MAN Board Game

Technocultures - Games Exhibition:
Ms. PAC-MAN Board Game

M&B produced Ms. PAC-MAN to capitalise on the popularity of the biggest selling arcade game ever. Ms. PAC-MAN goal is to eat the counters on the board while the ghosts try to capture her. Players move according to the results of flicking a spinner. The ghosts move according to the result of a die roll &..

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Technocultures - Games Exhibition:
Nintendo DS

Technocultures - Games Exhibition:
Nintendo DS

The launch of Sony’s PSP in 2004 challenged the 15 year dominance of handheld market by Nintendo. Their response, the dual screen DS, was the first of its kind & the first to feature touch screen controls which were showcased by launch title, Super Mario 64. The DS incorporated wireless technology & a speaker. A..

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