top welcome

welcome

The Disruptive Media Learning Lab (DMLL), is a cross-university experimental unit comprising of academics, learning technologists, subject librarians, educational developers and researchers. The Lab is based in the heart of Coventry University’s campus in a newly refurbished space on the top floor of the Frederick Lanchester Library, uniquely designed to promote open dialogues, collaborative work and exploratory play for all interested in defining the 21st century university.

 

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featured

Game Changers
Playful and Gameful

Playful and Gameful

  Gameful and playful learning is a key part of the Disruptive Media Learning Lab's (DMLL) activities. Through a process of design based thinking, the DMLL helps to facilitate the use of games and playful activities to develop active participation and engaging learning activities. The gameful and playful strand of the DMLL is part fu...
   
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Beyond Flipped

Beyond Flipped

Beyond Flipped is a program of activity that seeks to develop practices that create learning through active participation and skills development through the curation of educational experiences utilising a technology rich learning environment. The program is run by Dr. Alan Richards, and involves a number of streams of...
   
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Open and Connected

Open and Connected

The programme tagline goes here... Paragraph or two summarising the programme goes here...   Project Title Project Description goes here More info   Project Title Project Description goes here More info   Project Title Project Descript...
   
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Digital Accreditation

Digital Accreditation

The programme tagline goes here... Paragraph or two summarising the programme goes here...   Project Title Project Description goes here More info   Project Title Project Description goes here More info   Project Title Project Descript...
   
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top blog

blog

Flipping the University with L·E·A·R·N
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23rd June 2017

Yesterday, at the Coventry University Creating Better Futures Conference, I ran a workshop for academics and teaching staff on…

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Find us at the CU Staff Conference!
21st June 2017

The DMLL team will be out and about at the Coventry University Staff Conference celebrating this year’s themes of Achievement,…

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Lets Get Mindstorming with LEGO
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12th June 2017

On Friday, Alan Richards and myself took a trip to Earlsdon Library, Coventry. Loaded up with LEGO Mindstorm robotics…

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Domain, Paper, Scissors: a new tool for the CU Domain of One’s Own iniative
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7th June 2017

Originally posted here June 7th 2017 On designing a new paper-based tool for Coventry University’s Domain of One’s Own…

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Coventry.Domains toolkit
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7th June 2017

Last Monday we tried out for the first time our brand new paper-based toolkit designed to facilitate Coventry.Domains introductory workshops.…

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Audrey Watters’ visit and 7/4/17 DMLL unSymposium
7-4-17
7th June 2017

During the first week of April it was our pleasure to have Audrey Watters (http://hackeducation.com/) as a Visiting Fellow…

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The Domino Effect
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5th June 2017

Today I had an unexpected trip to a local radio station HillzFM to help support my colleague, Katherine Wimpenny,…

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Digital Leaders workshop: Branding in the creative industry
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24th May 2017

The Digital Leaders project is coming to the end of its first year, and it’s finishing on a high.…

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top collaborate

collaborate

We are always on the look out for new collaborations or partnerships to work with in realising our visions for disruptive media learning. Please drop us a line. If you work at Coventry University we’ve a short proposal form to focus your ideas. We look forward to hearing from you and will get back to you ASAP.

 

PDF DocumentDMLL Project Proposal Form
Format: Microsoft Word (.docx)

Download Form

top collections

collections

Technocultures - Games Exhibition:
Microsoft Xbox

Technocultures - Games Exhibition:
Microsoft Xbox

Dominant as it was in the PC software sector, Microsoft’s entry into the console market was initially viewed with scepticism. The Xbox was built using PC components adapted specifically for gaming. Bigger & heavier than either GameCube or PlayStation 2, key features of the Xbox included an 8GB hard drive & LAN connectivity. Microsoft had..

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Technocultures - Games Exhibition:
Sony PSP

Technocultures - Games Exhibition:
Sony PSP

Ken Katuragi’s PlayStation Portable was launched in 2004. A games machine first, the PSP also allowed video & music playback. Less innovative than the DS, it was a more powerful (& power hungry) machine with a larger screen. PSP launch titles were almost exclusively ports of PlayStation games, with few original titles. For the smaller PSP..

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Technocultures - Games Exhibition:
Donkey Kong Board Game

Technocultures - Games Exhibition:
Donkey Kong Board Game

One of the many spin-offs based on the Donkey Kong & Mario video games. Playing as Mario, the object of the game was to save the girl while avoiding the barrels tossed down by Donkey Kong & fireballs that roll up using the cards & dice provided earning points on the way & a big..

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Technocultures - Games Exhibition:
PlayStation 2 Dance Mat

Technocultures - Games Exhibition:
PlayStation 2 Dance Mat

A dance mat is a flat electronic game controller used for input in dance games. Most dance mats are divided into 9 squares for the player to stand on & some also indicate directions or actions within the game. Some dance mats have additional buttons outside of the main stepping area, such as “Start” and..

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Technocultures - Games Exhibition:
DK Bongos

Technocultures - Games Exhibition:
DK Bongos

DK bongos were designed as accessories for music based games on the Nintendo game Cube. These were the games in the Donkey Konga series 1-3 and the Donkey Kong platform game Donkey Kong Jungle Beat.

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Technocultures - Games Exhibition:
Quick Shot Maverick I & Quick Shot Python 3

Technocultures - Games Exhibition:
Quick Shot Maverick I & Quick Shot Python 3

Following unsuccessful attempts to design & market a console in the ‘80s, Spectravideo created the Quick Shot brand to sell game controllers. The Maverick I was compatible with many consoles, including Sega’s Master System. Plugged into one of the Master System’s controller ports, a simple switch mechanism allowed players to take turns.

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Technocultures - Games Exhibition:
Commodore Amiga

Technocultures - Games Exhibition:
Commodore Amiga

Commodore’s successor to the C64 home computer & the last popular home computer. Powered by Motorola’s 68000 processor, its GUI made it a multimedia machine for both gamers & creatives. Designer Jay Miner used 2 custom chips to support the main processor, enabling it to display 4,000+ colours at a resolution of 640 X 512..

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