top welcome

welcome

The Disruptive Media Learning Lab (DMLL), is a cross-university experimental unit comprising of academics, learning technologists, subject librarians, educational developers and researchers. The Lab is based in the heart of Coventry University’s campus in a newly refurbished space on the top floor of the Frederick Lanchester Library, uniquely designed to promote open dialogues, collaborative work and exploratory play for all interested in defining the 21st century university.

 

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featured

Game Changers
Playful and Gameful

Playful and Gameful

  Gameful and playful learning is a key part of the Disruptive Media Learning Lab's (DMLL) activities. Through a process of design based thinking, the DMLL helps to facilitate the use of games and playful activities to develop active participation and engaging learning activities. The gameful and playful strand of the DMLL is part fu...
   
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Open and Connected

Open and Connected

The programme tagline goes here... Paragraph or two summarising the programme goes here...   Project Title Project Description goes here More info   Project Title Project Description goes here More info   Project Title Project Descript...
   
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Digital Accreditation

Digital Accreditation

The programme tagline goes here... Paragraph or two summarising the programme goes here...   Project Title Project Description goes here More info   Project Title Project Description goes here More info   Project Title Project Descript...
   
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Beyond Flipped

Beyond Flipped

Beyond Flipped is a program of activity that seeks to develop practices that create learning through active participation and skills development through the curation of educational experiences utilising a technology rich learning environment. The program is run by Dr. Alan Richards, and involves a number of streams of...
   
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top blog

blog

Coventry.Domains Staff Awards 2016-17
Coventry.domains-awards-2016-17
18th December 2017

We were delighted to be able to present a number of awards to staff members across the University in…

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Supporting the Post Graduate Review Period
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22nd September 2017

The CU SPRINT process has been used a number of times for module and course development. From our first…

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Pilot stage of Digital Leaders coming to an end
Webcam stickers
3rd August 2017

The pilot year of the Digital Leaders project has come to an end, so I thought I would write…

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Sprinting a course for Leadership in Global Social Development
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24th July 2017

This week has seen the Beyond Flipped team of Alan Richards, Alex Masters and myself, working with staff from…

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Visit to MediaLab UGR
MediaLab-UGR
19th July 2017

This June I had the pleasure to spend one week at the MediaLab of the University of Granada (Spain),…

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Training Sixth Forms to Use LEGO
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12th July 2017

Thanks to the excellent work of the Office of Teaching and Learning (OTL), I recently had the opportunity to…

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LEGO Lands at CU London
Lego A Go Go Logo
12th July 2017

Last week, Alan and myself took a day trip down to the CU London Campus, near Liverpool Street Station.…

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Celebrating the end of term with the Arts Gymnasium participants!
5th July 2017

Katherine Wimpenny, Lead Researcher Arts Gymnasium,  On 4th July participants from across all the Arts Gymnasium weekly workshops taking…

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top collaborate

collaborate

We are always on the look out for new collaborations or partnerships to work with in realising our visions for disruptive media learning. Please drop us a line. If you work at Coventry University we’ve a short proposal form to focus your ideas. We look forward to hearing from you and will get back to you ASAP.

 

PDF DocumentDMLL Project Proposal Form
Format: Microsoft Word (.docx)

Download Form

top collections

collections

Technocultures - Games Exhibition:
Sony PlayStation 3

Technocultures - Games Exhibition:
Sony PlayStation 3

PlayStation 3’s Cell Broadband Engine has a 3.2GHz core & 7 SPUs. It came equipped with flash media slots & a blu-ray player, enabling high definition gameplay & media playback. At $500 it was pricey, but production costs meant that Sony made a loss on each unit. With few exclusive titles many buyers plumped for..

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Technocultures - Games Exhibition:
Sega Dreamcast

Technocultures - Games Exhibition:
Sega Dreamcast

The introduction of the Dreamcast was Sega’s last attempt to regain its place at the forefront of the console market & was their final product as a hardware manufacturer. It was a powerful machine using the Hitachi SH-4 chip for its CPU, & a graphics chip produced by Videologic & NEC originally designed as a..

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Technocultures - Games Exhibition:
Master System Phaser and Sega Virtua Gun

Technocultures - Games Exhibition:
Master System Phaser and Sega Virtua Gun

The Light Phaser is an accessory for Sega’s Master System. The light sensor built into the gun focusses on a small area of the screen. When the trigger is pulled the sensor & hardware built in to the console signalled where the gun was pointing when the shot was taken & registered the outcome in..

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Technocultures - Games Exhibition:
Sega Game Gear

Technocultures - Games Exhibition:
Sega Game Gear

Technologically Sega’s Game gear was streets ahead of the Game Boy. Boasting a back-lit display with 32 colours & a resolution of 160 x 146 pixels. The ‘Master gear Converter’ made it capable of running cartridges for the Master System. It also came with an external battery pack, a headphone jack & a TV tuner..

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Technocultures - Games Exhibition:
Nintendo Wii

Technocultures - Games Exhibition:
Nintendo Wii

By 2001 Nintendo was the last console manufacturer left from the early days of gaming. The 2004 release of the DS ensured their continued dominance of the handheld market, but the GameCube (2001) was seen as a failure. President Satoru Iwata took a decision to ignore the high definition graphics offered by rivals at Sony..

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Technocultures - Games Exhibition:
Sinclair ZX Spectrum

Technocultures - Games Exhibition:
Sinclair ZX Spectrum

The Spectrum was a very British phenomenon – domestic gamers & developers embraced the low-cost hardware but few sales were made outside the UK. The 48K model boasted a CPU & expansion port & retained the distinctive keyboard of the 16 KB model, but still lacked a joystick port. While developers for the C64 could..

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Technocultures - Games Exhibition:
Sega Master System II

Technocultures - Games Exhibition:
Sega Master System II

The Master System was based on the SG-1000, a machine marketed only in Japan & marked Sega’s entry into the global console market in 1987. Competing with many more established brands, Master System sales were slow in Japan & the US, but it gained supporters in Britain, where over 100 games were produced by third..

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