top welcome

welcome

The Disruptive Media Learning Lab (DMLL), is a cross-university experimental unit comprising of academics, learning technologists, subject librarians, educational developers and researchers. The Lab is based in the heart of Coventry University’s campus in a newly refurbished space on the top floor of the Frederick Lanchester Library, uniquely designed to promote open dialogues, collaborative work and exploratory play for all interested in defining the 21st century university.

 

top blog

blog

The Game Changers Team on Tour
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23rd March 2017

For the last four days, the Game Changers team have been on tour to CU Scarborough, local Scarborough colleges,…

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Visiting Fellow: Audrey Watters
Audrey Watters blog post
20th March 2017

The DMLL is excited to welcome its next visiting fellow! Audrey Watters is a writer who focuses on education and…

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Game Changers Goes on Tour!
Game Changers Tour Blog
14th March 2017

We have exciting news! The Game Changers programme is going on tour! When: March 20th to March 23rd 2017…

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Beyond Flipped at The Big Bang Fair
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13th March 2017

Today some of the Beyond Flipped team took a trip to this year’s Bing Bang Fair, a STEM outreach…

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Remix Play, A Guests Point of View
REMIX BLOG
13th March 2017

Re-blogged with permission from David Andrew   A day workshop in February 2017, organised by Game Changers at the…

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Coventry University students recruited to take part in Arts Gymnasium project
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10th March 2017

We are very pleased to have recruited five students from the Faculty of Arts and Humanities; 1 master’s student…

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Open Med goes to Jordan
OpenMed pic
10th March 2017

Sarah Merry and Daniel Villar-Onrubia recently returned from a National Partner Forum meeting in Jordan. This was an extremely…

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Project: CreativeCulture
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10th March 2017

DMLL has recently received funding from NEWTON UK-SEA (AHRC + MoHE) programme to expand the impact of the GameChangers…

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top collaborate

collaborate

We are always on the look out for new collaborations or partnerships to work with in realising our visions for disruptive media learning. Please drop us a line. If you work at Coventry University we’ve a short proposal form to focus your ideas. We look forward to hearing from you and will get back to you ASAP.

 

PDF DocumentDMLL Project Proposal Form
Format: Microsoft Word (.docx)

Download Form

top collections

collections

Technocultures - Games Exhibition:
Sony PlayStation 3

Technocultures - Games Exhibition:
Sony PlayStation 3

PlayStation 3’s Cell Broadband Engine has a 3.2GHz core & 7 SPUs. It came equipped with flash media slots & a blu-ray player, enabling high definition gameplay & media playback. At $500 it was pricey, but production costs meant that Sony made a loss on each unit. With few exclusive titles many buyers plumped for..

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Technocultures - Games Exhibition:
Nintendo DS

Technocultures - Games Exhibition:
Nintendo DS

The launch of Sony’s PSP in 2004 challenged the 15 year dominance of handheld market by Nintendo. Their response, the dual screen DS, was the first of its kind & the first to feature touch screen controls which were showcased by launch title, Super Mario 64. The DS incorporated wireless technology & a speaker. A..

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Technocultures - Games Exhibition:
Quick Shot Maverick I & Quick Shot Python 3

Technocultures - Games Exhibition:
Quick Shot Maverick I & Quick Shot Python 3

Following unsuccessful attempts to design & market a console in the ‘80s, Spectravideo created the Quick Shot brand to sell game controllers. The Maverick I was compatible with many consoles, including Sega’s Master System. Plugged into one of the Master System’s controller ports, a simple switch mechanism allowed players to take turns.

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Technocultures - Games Exhibition:
Master System Phaser and Sega Virtua Gun

Technocultures - Games Exhibition:
Master System Phaser and Sega Virtua Gun

The Light Phaser is an accessory for Sega’s Master System. The light sensor built into the gun focusses on a small area of the screen. When the trigger is pulled the sensor & hardware built in to the console signalled where the gun was pointing when the shot was taken & registered the outcome in..

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Technocultures - Games Exhibition:
DK Bongos

Technocultures - Games Exhibition:
DK Bongos

DK bongos were designed as accessories for music based games on the Nintendo game Cube. These were the games in the Donkey Konga series 1-3 and the Donkey Kong platform game Donkey Kong Jungle Beat.

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Technocultures - Games Exhibition:
Mattel / PAX Power Glove

Technocultures - Games Exhibition:
Mattel / PAX Power Glove

The Power Glove was developed by toy company Mattel for the Nintendo Entertainment System (NES). The glove has trademark NES controller buttons on the forearm, a programme button & buttons labeled 0-9. The wearer could use these buttons to input commands & various hand motions to control an on-screen character or object. Two games were..

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Technocultures - Games Exhibition:
Microsoft Xbox

Technocultures - Games Exhibition:
Microsoft Xbox

Dominant as it was in the PC software sector, Microsoft’s entry into the console market was initially viewed with scepticism. The Xbox was built using PC components adapted specifically for gaming. Bigger & heavier than either GameCube or PlayStation 2, key features of the Xbox included an 8GB hard drive & LAN connectivity. Microsoft had..

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