top welcome

welcome

The Disruptive Media Learning Lab (DMLL), is a cross-university experimental unit comprising of academics, learning technologists, subject librarians, educational developers and researchers. The Lab is based in the heart of Coventry University’s campus in a newly refurbished space on the top floor of the Frederick Lanchester Library, uniquely designed to promote open dialogues, collaborative work and exploratory play for all interested in defining the 21st century university.

 

top featured

featured

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Open and Connected

Open and Connected

The programme tagline goes here... Paragraph or two summarising the programme goes here...   Project Title Project Description goes here More info   Project Title Project Description goes here More info   Project Title Project Descript...
   
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logo-dmll
Digital Accreditation

Digital Accreditation

The programme tagline goes here... Paragraph or two summarising the programme goes here...   Project Title Project Description goes here More info   Project Title Project Description goes here More info   Project Title Project Descript...
   
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Game Changers
Playful and Gameful

Playful and Gameful

  Gameful and playful learning is a key part of the Disruptive Media Learning Lab's (DMLL) activities. Through a process of design based thinking, the DMLL helps to facilitate the use of games and playful activities to develop active participation and engaging learning activities. The gameful and playful strand of the DMLL is part fu...
   
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beyond-flipped-programme-identity
Beyond Flipped

Beyond Flipped

Beyond Flipped is a program of activity that seeks to develop practices that create learning through active participation and skills development through the curation of educational experiences utilising a technology rich learning environment. The program is run by Dr. Alan Richards, and involves a number of streams of...
   
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top blog

blog

A Students’ Thoughts on LEGO
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28th April 2017

Recently a second year Interior Architecture and Design Student, William Mansell, came in to the office to use LEGO…

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Playing LEGO with the Centre for Global Engagement
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25th April 2017

On the 27th of March the GameChangers team hosted in the Disruptive Media Learning Lab the full team from…

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Katherine and Sarah attend National Strategy Partner Forum in Palestine as part of OpenMed
25th April 2017

  National Strategy Partner Forum We have just been on a National Strategy Partner Forum https://openmedproject.eu/results/national-oer-strategy-forums/ to Palestine as…

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Game Changers goes to Malaysia
Blog Image - GC Goes to Malaysia
24th April 2017

From the 4th to the 18th of August 2017, the Game Changers programme will be taking another road trip. The…

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DMLL Hosts #CovMayor Debate
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19th April 2017

Yesterday the DMLL played host to a live BBC Coventry and Warwickshire radio debate between the five running candidates…

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Submit your domain to the CU DoOO Awards!
DoOO Awards blog post v1
11th April 2017

  We want to celebrate the work of the Domain of One’s Own (DoOO) Community at Coventry University. Because…

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LEGO Bento Staff Training
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4th April 2017

  The Beyond Flipped team are now offering LEGO Bento Staff Training for all staff at Coventry University wishing…

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Four Dimensional Learning: Corpus Christi School Visit
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31st March 2017

Yesterday Debra James and myself went to Corpus Christi Catholic Primary School on a fact finding mission around their…

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top collaborate

collaborate

We are always on the look out for new collaborations or partnerships to work with in realising our visions for disruptive media learning. Please drop us a line. If you work at Coventry University we’ve a short proposal form to focus your ideas. We look forward to hearing from you and will get back to you ASAP.

 

PDF DocumentDMLL Project Proposal Form
Format: Microsoft Word (.docx)

Download Form

top collections

collections

Technocultures - Games Exhibition:
Binatone TV Master 4+2

Technocultures - Games Exhibition:
Binatone TV Master 4+2

The 1970s marked the beginning of home video gaming, when Ralph Baer developed the Magnavox Odyssey. This early black & white console was manufactured by Magnovox & sold under licence in the UK by Binatone on the back of the ‘Pong madness’ caused by the launch of the Baer’s machine and was one of many similar..

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Technocultures - Games Exhibition:
Adman Grandstand TV game 2600 MK II

Technocultures - Games Exhibition:
Adman Grandstand TV game 2600 MK II

Similar in design to Atari’s 1974 Tele-games Pong Sports TV. This console offered tennis, squash, football & shooting games in one and two player modes. The console came with two standard controllers which worked by twisting the black button on the top, together with a single “Thunderbolt Super Marksman 304” light gun for target shooting…

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Technocultures - Games Exhibition:
Atari VCS 2600

Technocultures - Games Exhibition:
Atari VCS 2600

In making use of exchangeable cartridges, the VCS 2600 created conditions for the development of the games software industry. Atari’s position as a market leader in arcade machine manufacture gave them an advantage which was cemented by production of console versions of Japanese arcade hits including Taito’s Space invaders. Initially titles were developed in-house, but..

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Technocultures - Games Exhibition:
Tony Hawk Skateboard (Wii)

Technocultures - Games Exhibition:
Tony Hawk Skateboard (Wii)

Starting in 1999, Tony Hawk endorsed a series of video games published by Activision. From the launch of Tony Hawk’s Pro Skater, the series proved to be one of the best-selling video game franchises of the decade. After Robomodo took over the franchise they developed Ride (2009) & Shred (2010) to be used with this..

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Technocultures - Games Exhibition:
Sony PlayStation

Technocultures - Games Exhibition:
Sony PlayStation

PlayStation began as a joint venture between Sony & Nintendo. Both saw advantages in greater storage capacity & economies offered by CDs, but Nintendo withdrew over concerns about piracy. Sony took the decision to continue launched & PlayStation in 1994 & by the end of 1995 3 million units had been sold. Key its success..

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Technocultures - Games Exhibition:
DK Bongos

Technocultures - Games Exhibition:
DK Bongos

DK bongos were designed as accessories for music based games on the Nintendo game Cube. These were the games in the Donkey Konga series 1-3 and the Donkey Kong platform game Donkey Kong Jungle Beat.

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Technocultures - Games Exhibition:
Microsoft Xbox 360

Technocultures - Games Exhibition:
Microsoft Xbox 360

Xbox 360 incorporated developments of successful features from its predecessor, most notably the Xbox Live service, allowing online gameplay including the creation of player communities & the purchase of games. It was also the first console to offer real HD images with a resolution of 1280×720 pixels. Games for the Xbox included shoot ‘em up..

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