top welcome

welcome

The Disruptive Media Learning Lab (DMLL), is a cross-university experimental unit comprising of academics, learning technologists, subject librarians, educational developers and researchers. The Lab is based in the heart of Coventry University’s campus in a newly refurbished space on the top floor of the Frederick Lanchester Library, uniquely designed to promote open dialogues, collaborative work and exploratory play for all interested in defining the 21st century university.

 

top featured

featured

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Open and Connected

Open and Connected

The programme tagline goes here... Paragraph or two summarising the programme goes here...   Project Title Project Description goes here More info   Project Title Project Description goes here More info   Project Title Project Descript...
   
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Game Changers
Playful and Gameful

Playful and Gameful

  Gameful and playful learning is a key part of the Disruptive Media Learning Lab's (DMLL) activities. Through a process of design based thinking, the DMLL helps to facilitate the use of games and playful activities to develop active participation and engaging learning activities. The gameful and playful strand of the DMLL is part fu...
   
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beyond-flipped-programme-identity
Beyond Flipped

Beyond Flipped

Beyond Flipped is a program of activity that seeks to develop practices that create learning through active participation and skills development through the curation of educational experiences utilising a technology rich learning environment. The program is run by Dr. Alan Richards, and involves a number of streams of...
   
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logo-dmll
Digital Accreditation

Digital Accreditation

The programme tagline goes here... Paragraph or two summarising the programme goes here...   Project Title Project Description goes here More info   Project Title Project Description goes here More info   Project Title Project Descript...
   
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top blog

blog

Pilot stage of Digital Leaders coming to an end
Webcam stickers
3rd August 2017

The pilot year of the Digital Leaders project has come to an end, so I thought I would write…

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Sprinting a course for Leadership in Global Social Development
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24th July 2017

This week has seen the Beyond Flipped team of Alan Richards, Alex Masters and myself, working with staff from…

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Visit to MediaLab UGR
MediaLab-UGR
19th July 2017

This June I had the pleasure to spend one week at the MediaLab of the University of Granada (Spain),…

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Training Sixth Forms to Use LEGO
bento-lego-logo
12th July 2017

Thanks to the excellent work of the Office of Teaching and Learning (OTL), I recently had the opportunity to…

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LEGO Lands at CU London
Lego A Go Go Logo
12th July 2017

Last week, Alan and myself took a day trip down to the CU London Campus, near Liverpool Street Station.…

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Celebrating the end of term with the Arts Gymnasium participants!
5th July 2017

Katherine Wimpenny, Lead Researcher Arts Gymnasium,  On 4th July participants from across all the Arts Gymnasium weekly workshops taking…

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ELT Training School: assessing literacy skills in a digital world
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4th July 2017

DMLL will be hosting a Training School (TS) of the European Literacy Network (ELN) in September (4th-6th), with a…

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Shaping the Future of the Arts and Humanities
FAH Away Day - SPRINT Activity
3rd July 2017

Last Monday, Alan Richards and myself took part in the Faculty of Arts and Humanities (FAH) away day. Hosted…

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top collaborate

collaborate

We are always on the look out for new collaborations or partnerships to work with in realising our visions for disruptive media learning. Please drop us a line. If you work at Coventry University we’ve a short proposal form to focus your ideas. We look forward to hearing from you and will get back to you ASAP.

 

PDF DocumentDMLL Project Proposal Form
Format: Microsoft Word (.docx)

Download Form

top collections

collections

Technocultures - Games Exhibition:
Sony PlayStation 3

Technocultures - Games Exhibition:
Sony PlayStation 3

PlayStation 3’s Cell Broadband Engine has a 3.2GHz core & 7 SPUs. It came equipped with flash media slots & a blu-ray player, enabling high definition gameplay & media playback. At $500 it was pricey, but production costs meant that Sony made a loss on each unit. With few exclusive titles many buyers plumped for..

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Technocultures - Games Exhibition:
Nintendo Game & Watch (Popeye)

Technocultures - Games Exhibition:
Nintendo Game & Watch (Popeye)

Each of Gunpei Yokoi’s Game & Watch toys had an LCD screen featuring a single game. 59 titles were manufactured, with some models having a clam-shell design & two screens (similar to the later DS). Other titles available included Nintendo favourites Donkey Kong, The Legend of Zelda, & Mario Bros. Popeye was released in the..

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Technocultures - Games Exhibition:
Microsoft Xbox

Technocultures - Games Exhibition:
Microsoft Xbox

Dominant as it was in the PC software sector, Microsoft’s entry into the console market was initially viewed with scepticism. The Xbox was built using PC components adapted specifically for gaming. Bigger & heavier than either GameCube or PlayStation 2, key features of the Xbox included an 8GB hard drive & LAN connectivity. Microsoft had..

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Technocultures - Games Exhibition:
Commodore 64

Technocultures - Games Exhibition:
Commodore 64

Successor to the VIC 20 home computer, the C64 quickly established itself in the rapidly expanding gaming market, selling 1m units in the year following its release, making it more popular than both the Atari 800 & the Apple II. This had much to do with the dedicated graphics & sound chips, a cartridge slot..

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Technocultures - Games Exhibition:
Sony PlayStation

Technocultures - Games Exhibition:
Sony PlayStation

PlayStation began as a joint venture between Sony & Nintendo. Both saw advantages in greater storage capacity & economies offered by CDs, but Nintendo withdrew over concerns about piracy. Sony took the decision to continue launched & PlayStation in 1994 & by the end of 1995 3 million units had been sold. Key its success..

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Technocultures - Games Exhibition:
Atari VCS 2600

Technocultures - Games Exhibition:
Atari VCS 2600

In making use of exchangeable cartridges, the VCS 2600 created conditions for the development of the games software industry. Atari’s position as a market leader in arcade machine manufacture gave them an advantage which was cemented by production of console versions of Japanese arcade hits including Taito’s Space invaders. Initially titles were developed in-house, but..

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Technocultures - Games Exhibition:
Nintendo DS

Technocultures - Games Exhibition:
Nintendo DS

The launch of Sony’s PSP in 2004 challenged the 15 year dominance of handheld market by Nintendo. Their response, the dual screen DS, was the first of its kind & the first to feature touch screen controls which were showcased by launch title, Super Mario 64. The DS incorporated wireless technology & a speaker. A..

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