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Reblog: escapED: how to design interactive, live-action, game-based learning

Author: Kate Green   14th April 2016

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Reposted from Samantha Clarke’s blog

It’s been a while since my last post (sorry!) due to several work/life distractions. One of those distractions is what I’d like to share with you today; escapED. What is escapED I hear you cry? Well this is a new programme that we’ve been developing here at the Disruptive Media Learning Lab, to become a part of the Game Changers initiative. We’ve been working hard to get a prototype session up and running ready for next weeks; Coventry University, EEC Innovation Day for staff development.

CfhA1wKWsAITaMVSo how does it work? Well, escapED is a programme to primarily aid the design and development of interactive, live-action, game-based learning (GBL) experiences. escapED has been adapted from traditional Escape Rooms and Live-action gaming experiences (think Crystal Maze and Knightmare and you’ve got the general idea) and has been given an educational twist. The beauty of escapED is that it can tick several boxes that other game-based learning applications cant and have struggled with before. I will say now that escapED will not be for everybody and will certainly not provide all of the answers for playful learning, however, I believe that this may be the start of a closer look at how we can bring GBL quickly and easily into higher/further educational establishments to provide more enjoyable and interactive learning experiences. Here are 11 reasons for believing this:

  1. It appeals to a wide audience (data indicates equal participation from both genders and a wide age range within traditional Escape Rooms play).
  2. It can be adapted to almost any subject through using puzzles and riddles to achieve desired learning outcomes. Want to create an interactive induction day for your students? No problem! Want to create a learning experience entered on engineering challenges? No problem! … you get the idea.
  3. It can help support Flipped and Disruptive learning techniques. Puzzles can become part of the experience of student-led learning.
  4. escapED can be designed to be multi-disciplinary and provide cross-collaboration opportunities, allowing staff and students to come together and put their skills to the test through a live-action experience.

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