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The Disruptive Media Learning Lab is evaluating all of its projects both internally and externally funded. Explore our case studies below to get the full story on how we are working towards redefining innovative Teaching and Learning in the 21st Century.

 

 

 

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Game-based intervention

29th January 2015

A pedagogy-driven design model of a game-based intervention Summary A case study based on Arnab et al. (2012), demonstrates how a game called PR:EPARe (Positive Relationships: Eliminating Coercion and Pressure in Adolescent Relationships) was designed by Coventry University’s Studies in Adolescent Sexual Health (SASH) group and the Serious Games Institute (SGI) to assist the delivery..

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Using Theatre and Performance for Promoting Health and Well Being amongst the 50+ Community: an Arts-Informed Evaluation

29th January 2015

Wimpenny, K. & Savin-Baden, M. (2014) Dr Katherine Wimpenny, Senior Research Fellow   Summary The Creative Gymnasium: A project partnership involving the Belgrade Theatre, Age UK Coventry, Coventry City Council and researchers at Coventry University to design an evaluation that was arts-based as well as the inquiry being user-guided.  The challenge There is increasing interest..

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Mandela27 – A Cultural Experience Across the European Union and South Africa

29th January 2015

Project Director: Jacqueline Cawston Summary The project is a physical and digital exhibition aiming to connect people across Europe and South Africa through cultural exchange. The project includes a serious computer game depicting prison conditions on Robben Island, and an interactive timeline revealing cultural events across Europe and South Africa during this time. These digital..

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