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Category "School of Computing, Electronics and Maths"

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Change ProcessesCreative PedagogiesDigital PedagogiesLearner CitizenshipOpenness and InclusionPlayful and GamefulSeamless LearningStatusStudent Led Learning

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Project : Shakespeare Week Project

8th February 2017
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Overview The DMLL is working with the Shakespeare Birthplace Trust (SBT) to create an interactive platform that will be used as part of the Shakespeare Week activities that they organise for primary school children. The platform is hosted on MakeWaves, a digital badges platform aimed at children under the age of 13. We have collaborated with SBT and MakeWaves..

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Project : Open Badges

28th January 2016
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Overview Open Badges recognise skills and learning through digital certification. Open Badges allow the badge owner to demonstrate achievement and the viewer to see the criteria for the badge. They are becoming increasingly popular as a means of recognising, rewarding and publicising achievements, skills and knowledge. This project is currently investigating the feasibility of using..

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Game Changers

Project : Game Changers

18th November 2015
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Overview The Game Changers Programme aims to explore, experiment and exploit game design thinking in fostering creative problem solving and cross-disciplinary design collaboration. The overarching pedagogical construct of the initiative is motivated by ‘learning by designing’, which is a project-based inquiry approach. The programme will facilitate new models of teaching and learning, new practice in..

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Project : Independent Learning (Lynda.com)

13th April 2015
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Overview Lynda.com (www.lynda.com) is an online training platform offering tutorials and full training packages in software, programming, soft skills and a wide range of online programmes and tools. It was used in a small scale trial from January 2015. The pilot trial looked at the use of 60 licenses, primarily used in the Media Department..

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Project : Pergamon

10th April 2015
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Overview DMLL and SGI are partners in the H2020 PERGAMON project which aims to create a framework that will facilitate commercial partnerships between providers of innovative ICT technologies on the supply side and the creative industry operating in the field of serious games on the demand side. Specifically, the PERGAMON project will create an innovative..

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