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Change ProcessesCreative PedagogiesDigital PedagogiesLearner CitizenshipOpenness and InclusionPlayful and GamefulSeamless LearningStatusStudent Led Learning

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somaticapp

Somaticapp

Lab Contact: Daniel Villar-Onrubia
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Overview This project aims to bring together expertise across disciplines of health and dance to develop the concept of an app that can be used by students to promote self awareness and relaxation through mindful movement. This can also be linked to dealing with related physical recurring pain such as neck and shoulder pain from..

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Airline Alliances Simulation

Lab Contact: Daniel Villar-Onrubia

Overview The activity is part of a second year module in Aviation Management where students create and run their own airlines in a global virtual environment. Students have access to a web based platform to create their airlines while they have to follow rules and regulations.  One core element is a mock summit that aims to..

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curious-oddities

Curious Oddities

Lab Contact: Katherine Wimpenny

Overview Curious Oddities explored students’ self-representation through creative arts pedagogy. Under the facilitation of Tom Ellis, a Birmingham-based Artist; students from across campus were asked to create imaginative and curious 3D sculptures. These natural, personal and unconventional creative forms of representation offered induction students opportunity to reflect upon their ideas and values as they started..

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Coventry we have a situation

We Have A Situation: Coventry!

Lab Contact: Katherine Wimpenny

Overview We Have A Situation:Coventry! is a DMLL project involving Helen Varley Jamieson, a media artist, playwright, performer, director and producer and the ‘International Artist in Residence’ 2016, in the Faculty of Arts & Humanities (FAH), at Coventry University from November 17 – 24th. During the residency period, coordinated by Rachelle Vader Knowles, Helen led..

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CreativeCulture

Lab Contact: Sylvester Arnab

The CreativeCulture project is funded under Arts and Humanities Research Council (AHRC) and Ministry of Higher Education Malaysia (MoHE) under the NEWTON UK-SEA programme, which aims to expand the GameChangers programme to address educational challenges within the context of inclusive learning for learners from the rural parts of Malaysia Borneo. CreativeCulture will involve collaborations with Universiti Malaysia Sarawak..

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360 Immersions

Lab Contact: Jacqui Speculand
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Overview 360 filming can offer a completely immersive learning experience. Using either a 360 camera or a rig comprised of an array of go-pro cameras, scenarios can be filmed to create an immersive environment that can be used for teaching. Goals To explore the use of 360 filming and editing techniques.  The project will explore..

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Beyond Flipped

Lab Contact: Alan Richards

Beyond Flipped is ‘a practice that creates learning through active participation and skills development through the curation of educational experiences in a technology rich learning environment’. Beyond Flipped is an approach that utilises the benefits of learning technologies and places an emphasis on student participation and the learning process. Within this approach there is a..

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Game Changers

Game Changers

Lab Contact: Helen Keegan
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Overview The Game Changers Programme aims to explore, experiment and exploit game design thinking in fostering creative problem solving and cross-disciplinary design collaboration. The overarching pedagogical construct of the initiative is motivated by ‘learning by designing’, which is a project-based inquiry approach. The programme will facilitate new models of teaching and learning, new practice in..

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Beaconing

Lab Contact: Sylvester Arnab
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Overview DMLL is leading the BEACONING project (15 partners, 3 years, worth €5.9 million). This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 687676. BEACONING stands for ‘Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning’ and will be focusing on ‘anytime anywhere’ learning by..

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Cross-Faculty Design Challenge Project - DMLL - Coventry University

Cross-Faculty Design Challenge

Lab Contact: Alan Richards
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Overview Arising from Governance Group meeting in November 2015, desire for cross faculty project enabling psychology students to work together with other schools to design and build a toy.  DMLL to facilitate cross-faculty working.  The CU/DMLL Cross-Faculty Design Challenge aim is to engage and support students during their formative stage and to encourage them to..

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CROWD4ROADS (C4Rs)

Lab Contact: Sylvester Arnab
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Overview DMLL is a gamification partner in the Crowd4Roads (C4Rs) project – an innovative initiative combining smart sensing, ride sharing and gamification applications to harness collective intelligence for providing open data towards boosting traffic conditions on the continent. The C4Rs project (7 partners, 3 years, worth over €1.5 million) has received funding from the European..

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CU Domain of One’s Own

Lab Contact: Daniel Villar-Onrubia
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Overview Domain of One’s Own (DoOO) initiatives allow students and faculty to register a subdomain (or buy a separate domain) and associate it with hosted web space offered by their universities for free. After leaving university, users have the choice to download a backup of their files and data that may be restored using the..

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Digital Leaders

Digital Leaders

Lab Contact: Daniel Villar-Onrubia
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Overview: CU Digital Leaders is a new student-staff partnership being piloted in 2016-17 with the aim of helping students improve their digital competences, take ownership of their online presence and gain awareness of their own digital identities. Based on peer-to-peer learning, This initiative is a collaboration of the Lanchester Library, the Disruptive Media Learning Lab (DMLL), and the Office of..

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Disrupting the Thesis Project

Disrupting the Thesis

Lab Contact: Katherine Wimpenny

Overview This exciting pilot project will involve Sociology students working with professional film makers JAM AV to record stories from research participants who are based in Coventry market. Students will get hands on experience of using filming equipment, including recording and editing skills. Students will also develop their communicative, research, and employability skills by exploring..

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Films to Make You Feel Good

Lab Contact: Katherine Wimpenny
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Overview This project is providing second year Media and Communication students with the opportunity to work with Phoenix, Leicester’s independent cinema and arts centre and Leicester City Council’s Neighbourhood Management team to get hands on experience to support a programme of screenings as part of the ‘Films To Make You Feel Good’ project in which..

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Erasmus: Playing for Real - Project Logo

Erasmus+ Playing for Real

Lab Contact: Sylvester Arnab

Overview This project responds to the need for new horizons for re-engaging and re-mobilizing hard-to-reach adults in long-term unemployment situations. Funded by EU Erasmus +, the consortium with 10 partners (practice and knowledge partners) aims to provide a new way to engage such a vulnerable group with capacity building. Gamification techniques inspire the development of..

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DMLL Add+vantage

Student-Led Learning (DMLL Add+Vantage)

Lab Contact: Jacqui Speculand
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Overview Technology is evolving so quickly that devices and software skills are obsolete almost as soon as they are acquired. In this evolving scenario graduates will need to be adaptable and flexible, with the ability to identify new technologies and approaches to ensure that they are ready for, and ahead of, the market. We have..

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Proofs: Deconstructing Logical Arguments - Title Graphic

Proofs

Lab Contact: Daniel Villar-Onrubia
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Project Leader: Mark Hodds Overview: This project is led by Mark Hodds in sigma and has two main focuses. The first, within the field of mathematics, is to try and improve students understanding of mathematical proofs. It is well documented that students struggle to understand and construct mathematical proofs despite it being a key part of..

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OpenMed

Lab Contact: Katherine Wimpenny
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Overview OpenMed is an international project funded under the EU Erasmus + Capacity Building in Higher Education (HE) programme. The overarching goal of OpenMed is to facilitate the adoption of Open Educational Resources (OER) and Open Educational Practices (OEP) in the South Mediterranean region (S-M), with a particular focus on HE in Egypt, Jordan, Morocco..

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Game Science – Visiting Fellowship

Lab Contact: Sylvester Arnab

Overview This study is partly funded by Coventry University’s Research Collaboration Fellowship, which include a visit to Boston’s Northeastern University and MIT. The aim is to investigate trans-disciplinary design, development and deployment methodologies for game-based interventions and approaches (including digital games and Gamification).  It is important to understand the relationship between the design process and the challenges..

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MUSE

Lab Contact: Jacqueline Cawston
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Overview MUSE: Modernity & Disability: Ensuring Quality Education for Disabled Students Accessibility of Higher Education Democratisation of HE has helped to ensure a growing trend of increasing enrolment of students with disabilities, although it is still not significant enough in terms of potential numbers. According to the World Health Organisation, 15% of the world’s population..

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Open Badges

Lab Contact: Jacqui Speculand
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Overview Open Badges recognise skills and learning through digital certification. Open Badges allow the badge owner to demonstrate achievement and the viewer to see the criteria for the badge. They are becoming increasingly popular as a means of recognising, rewarding and publicising achievements, skills and knowledge. This project is currently investigating the feasibility of using..

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Shakespeare Week Project

Lab Contact: Jacqui Speculand
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Overview The DMLL is working with the Shakespeare Birthplace Trust (SBT) to create an interactive platform that will be used as part of the Shakespeare Week activities that they organise for primary school children. The platform is hosted on MakeWaves, a digital badges platform aimed at children under the age of 13. We have collaborated with SBT and MakeWaves..

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Lanchester Interactive Archive

Lab Contact: Jacqueline Cawston
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Overview The Lanchester Collection held at Coventry University library is the biggest source of Lanchester information in the world and with the help of Heritage Lottery Fund (HLF) we aim to preserve and disseminate the heritage and astonishing achievements of Dr Frederick Lanchester (1868-1946), one of Britain’s greatest engineers and inventors. We will engage people..

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The Arts Gymnasium

Lab Contact: Katherine Wimpenny

Overview This follow-on three-year project partnership, funded by Esmée Fairbairn, will build on the uniqueness of the Arts Gymnasium project (Wimpenny & Savin-Baden 2014) delivered as part of the theatre’s strong community and education programme at the Belgrade Theatre under the leadership of the Associate Director, and General Manager. Key stakeholders in the follow-on study..

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Independent Learning (Lynda.com)

Lab Contact: Jacqui Speculand
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Overview Lynda.com (www.lynda.com) is an online training platform offering tutorials and full training packages in software, programming, soft skills and a wide range of online programmes and tools. It was used in a small scale trial from January 2015. The pilot trial looked at the use of 60 licenses, primarily used in the Media Department..

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ImparApp: Pervasive Gaming for Language Learning

Lab Contact: Sylvester Arnab
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Overview Pervasive Gaming for Language Learning is a project in collaboration with the Coventry University’s Languages Centre, aiming to explore pervasive approaches to learning and exploit gamification techniques in contextualising language learning in a more active and engaging way. In this pilot, we aim to investigate the crossings of gamification and pervasive learning in supporting the..

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Site Specific Projections - Title Graphic

Site Specific Projections

Lab Contact: Helen Keegan

Overview The aim of the Projekt-Project is to use live digital slide projections to animate historic sites. The origin of this approach lies in the overlap between artistic and pedagogic work in the department of Media and Performing Arts at Coventry University in the UK. Senior lecturer Adrian Palka uses Pico projectors in his performances..

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UniverCity Project - DMLL - Coventry University

UniverCity Match-Making Portal

Lab Contact: Alan Richards
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Lead Partner Sinead Ouillon Programme Leader the City University Initiative Overview In the context of austerity measures, resulting in reduction of funding by as much as 50% in the City council, focus has moved to the civic role of Universities. It is therefore timely to pilot a new coordinated form of University community engagement that..

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Immersive Telepresence in Theatre

Lab Contact: Daniel Villar-Onrubia
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Project leaders: Dr Tom Gorman, Dr Tiina Syrja, Senior Lecturer in Acting & Dr Mikko Kanninen, Senior Lecturer in Theatre Partners: Coventry University & University of Tampere (Finland) Overview: This project explores international co-operation in acting in a foreign language within a system that promotes a more environmentally sustainable model, eliminating (or at least diminishing) the need to..

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Google Classroom

Lab Contact: Jacqui Speculand
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Overview This project considered the use of the Google Apps for Education suite, including Google Classroom as an alternative space for learning, teaching and collaboration. Google Apps are widely used across the institution by students and staff as a means of collaborating and sharing work. The Classroom provides a closed online space in which staff..

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HowCloud

Lab Contact: Gemma Tombs
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Overview This project, whilst supported by the Disruptive Media Learning Lab, was undertaken and managed by Trevor Hawkes and Mark Hodds of sigma in Coventry University. HowCloud is a browser-based platform that offers students support with mathematics and statistics off-campus and out-of-hours. Quite often, students who have difficulties in mathematics also do not have the..

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Immersive Narrative: Digital Character Development and Narratives for Enhancing Students’ Empathy and Deeper Learning

Lab Contact: Sylvester Arnab
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  External Team Members: Sheila Leddington Wright (team lead) Sean Graham Michelle Stanley   Overview “Observe, record, tabulate, communicate. Use your five senses. Learn to see, learn to hear, learn to feel, learn to smell, and know that by practice alone you can become expert” Sir William Osler (1849–1919)   Assessment of a client is a crucial..

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#3CityLink

Lab Contact: Jacqui Speculand

Overview #3CityLink was one of the first projects DMLL supported at Coventry University. Challenging narratives and dialogue in fine art practice, we helped Coventry students to connect and collaborate with students in Regina, Canada and Gyumri, Armenia. Concerned with issues of peace and citizenship, the #3CityLink project connected three cities Regina, Coventry and Gyumri which all..

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Learnium

Learnium

Lab Contact: Jacqui Speculand
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Overview Online learning environments were initially developed as a means to provide regular social interaction for distance learners. However, as technology has become increasingly present in students’ day-to-day lives, such environments have been integrated into mainstream education. Yet there is general controversy surrounding the use of ‘social’ technologies (such as Facebook) in education, and uncertainty..

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Disruptive Media Learning Lab Cafe

Library Spatial Practices

Lab Contact: Gemma Tombs
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Overview Research project on how Coventry University’s Lanchester Library learning spaces are used.         Project Timeline: Start date October 2014 End date TBC Status Ongoing.   Associated Faculties, Schools and/or Course(s): Faculty of Arts and Humanities Faculty of Engineering, Environment and Computing Faculty of Health and Life Sciences Faculty of Business and Law..

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Looking for Charlie

Lab Contact: Helen Keegan

Overview Looking for Charlie; Or, Why Do Clowns Kill Themselves “A Documentary about Life, Art, Show Business, and Dying Alone” When we think about the most important comedians of the early twentieth century a list of familiar names come to mind – Laurel & Hardy, Buster Keaton, Harold Lloyd, and, of course, master of them..

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Musical Improvisation Research Synthesis - Title Graphic

Music Improvisation Research Synthesis

Lab Contact: Katherine Wimpenny
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Overview A Qualitative Research Synthesis (QRS) examining musical improvisation as part of music therapy practice. This QRS is the first international study of its kind to profile the increasing range of qualitative research evidence authored by music therapists about musical improvisation in therapy settings. QRS provides integrated forms of knowledge and means of making connections..

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PALS: Pre Arrival Library Support

Lab Contact: Jacqui Speculand

Overview The PALS project was a joint venture between the Lanchester Library and the DMLL. It was developed to prepare students for study at Coventry University, helping to manage expectations and ease the transition to studying in UK higher education. We have developed an online multi-media site using WordPress to provide orientation and basic information..

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Pergamon

Lab Contact: Jacqueline Cawston
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Overview DMLL and SGI are partners in the H2020 PERGAMON project which aims to create a framework that will facilitate commercial partnerships between providers of innovative ICT technologies on the supply side and the creative industry operating in the field of serious games on the demand side. Specifically, the PERGAMON project will create an innovative..

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#Phonar – Connected and Open Classes

Lab Contact: Jonathan Worth

Overview This short evaluation of an open and connected photography class involved 21 masters students. Students used laptops and were encouraged to tweet their class notes as a way of expressing their thoughts about key topics discussed.   Techonolgy Application Storify was used as a way to pull together summaries of students’ tweeted conversation threads…

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Photobooks: Morocco

Lab Contact: Helen Keegan
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Overview The book can offer a way to think about time, space, memory and communication – elements that are vital to successful communication through any artist medium. Furthermore it offers a coherent vehicle for communication which is able to travel easily, change hands simply, and pass on ideas fluently. Here, we set out to bring..

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Preparation for an Uncertain World - Title Graphic

Preparation for an Uncertain World

Lab Contact: Katherine Wimpenny
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Overview This project currently involves the development, delivery and evaluation of an international, final year, blended e-learning module, delivered amongst three Occupational Therapy pre-registration programmes to include Coventry University (CU) the University of Cape Town (UCT) and PXL Limburg University, Belgium (PXL). In particular the project is offering undergraduates the opportunity to explore a globalised..

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Shakespeare Connected

Lab Contact: Jacqueline Cawston

Overview The Shakespeare Birthplace Trust (SBT) want to connect with their audiences in new, innovative and disruptive ways. As project partners with the Disruptive Media Learning Lab (DMLL) this project wants to understand how technology can be used in conjunction with the SBT’s internationally important archive, library and museum collection to enhance audience engagement. The..

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Shakespeare Disrupted Project

Shakespeare Disrupted

Lab Contact: Katherine Wimpenny
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Overview Creative (arts-related) approaches to research and educational practice are emerging as an integral component of scholarship in the social sciences, education and humanities (Lea et al., 2011, Barone & Eisner, 2012). Integrating arts-related methods and methodologies within research and education practice brings forth fresh approaches for creatively, enlivening, translating and sharing knowledge with reciprocal..

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Social Media Circuit Training Project

Social Media Circuit Training

Lab Contact: Martin Jenkins

Overview How often do you hear it suggested that we use social media in the classroom? But what does that actually mean? And is it really useful in a learning environment? The idea behind our Social Media Circuit Training (SMCT) project is simple. Get people talking! We have a big room with three tables. Each..

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SoPI: Student (online) Projects with Industry - Title Graphic

SOPI: Student Online Projects with Industry

Lab Contact: Jacqui Speculand
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Overview The project connects over 250 students at level 2 and 3 on Business Administration courses with industry experts to explore the practical application of theory in real world scenarios. The pilot study in 2014 used Twitter to engage 30 students with industry experts to expose the students to real world problems in supply chain..

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Spritz

Lab Contact: Jacqui Speculand
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Overview This project investigates the effectiveness and efficiency of Spritz (computer based speed reading application) as a learning resource, particularly for students with dyslexia. Sean Graham and Arinola Adefila, supported by Principal Project Lead Jacqui Speculand, will test the efficacy of Spritzed learning resources by developing an App specifically for Biomedical Science students on the Add+vantage..

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SWING

Lab Contact: Jacqueline Cawston

Overview SWING; funded by the EU Tempus programme is a collaboration between the UK, Italy, Spain, Greece, Morocco and Egypt and is led by Jacqueline Cawston of the Disruptive Media Learning Lab, Coventry University. The project aims to create sustainable policies in the partner Universities to enable students with disabilities to have equal access to..

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