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Change ProcessesCreative PedagogiesDigital PedagogiesLearner CitizenshipOpenness and InclusionPlayful and GamefulSeamless LearningStatusStudent Led Learning

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Airline Alliances Simulation

Lab Contact: Daniel Villar-Onrubia

Overview The activity is part of a second year module in Aviation Management where students create and run their own airlines in a global virtual environment. Students have access to a web based platform to create their airlines while they have to follow rules and regulations.  One core element is a mock summit that aims to..

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360 Immersions

Lab Contact: Jacqui Speculand
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Overview 360 filming can offer a completely immersive learning experience. Using either a 360 camera or a rig comprised of an array of go-pro cameras, scenarios can be filmed to create an immersive environment that can be used for teaching. Goals To explore the use of 360 filming and editing techniques.  The project will explore..

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Game Changers

Game Changers

Lab Contact: Helen Keegan
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Overview The Game Changers Programme aims to explore, experiment and exploit game design thinking in fostering creative problem solving and cross-disciplinary design collaboration. The overarching pedagogical construct of the initiative is motivated by ‘learning by designing’, which is a project-based inquiry approach. The programme will facilitate new models of teaching and learning, new practice in..

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Beaconing

Lab Contact: Sylvester Arnab
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Overview DMLL is leading the BEACONING project (15 partners, 3 years, worth €5.9 million). This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 687676. BEACONING stands for ‘Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning’ and will be focusing on ‘anytime anywhere’ learning by..

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CROWD4ROADS (C4Rs)

Lab Contact: Sylvester Arnab
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Overview DMLL is a gamification partner in the Crowd4Roads (C4Rs) project – an innovative initiative combining smart sensing, ride sharing and gamification applications to harness collective intelligence for providing open data towards boosting traffic conditions on the continent. The C4Rs project (7 partners, 3 years, worth over €1.5 million) has received funding from the European..

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Films to Make You Feel Good

Lab Contact: Katherine Wimpenny
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Overview This project is providing second year Media and Communication students with the opportunity to work with Phoenix, Leicester’s independent cinema and arts centre and Leicester City Council’s Neighbourhood Management team to get hands on experience to support a programme of screenings as part of the ‘Films To Make You Feel Good’ project in which..

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Erasmus+ Playing for Real

Lab Contact: Sylvester Arnab

Overview This project responds to the need for new horizons for re-engaging and re-mobilizing hard-to-reach adults in long-term unemployment situations. Funded by EU Erasmus +, the consortium with 10 partners (practice and knowledge partners) aims to provide a new way to engage such a vulnerable group with capacity building. Gamification techniques inspire the development of..

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Game Science – Visiting Fellowship

Lab Contact: Sylvester Arnab

Overview This study is partly funded by Coventry University’s Research Collaboration Fellowship, which include a visit to Boston’s Northeastern University and MIT. The aim is to investigate trans-disciplinary design, development and deployment methodologies for game-based interventions and approaches (including digital games and Gamification).  It is important to understand the relationship between the design process and the challenges..

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Lanchester Interactive Archive

Lab Contact: Jacqueline Cawston
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Overview The Lanchester Collection held at Coventry University library is the biggest source of Lanchester information in the world and with the help of Heritage Lottery Fund (HLF) we aim to preserve and disseminate the heritage and astonishing achievements of Dr Frederick Lanchester (1868-1946), one of Britain’s greatest engineers and inventors. We will engage people..

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ImparApp: Pervasive Gaming for Language Learning

Lab Contact: Sylvester Arnab
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Overview Pervasive Gaming for Language Learning is a project in collaboration with the Coventry University’s Languages Centre, aiming to explore pervasive approaches to learning and exploit gamification techniques in contextualising language learning in a more active and engaging way. In this pilot, we aim to investigate the crossings of gamification and pervasive learning in supporting the..

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Immersive Narrative: Digital Character Development and Narratives for Enhancing Students’ Empathy and Deeper Learning

Lab Contact: Sylvester Arnab
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  External Team Members: Sheila Leddington Wright (team lead) Sean Graham Michelle Stanley   Overview “Observe, record, tabulate, communicate. Use your five senses. Learn to see, learn to hear, learn to feel, learn to smell, and know that by practice alone you can become expert” Sir William Osler (1849–1919)   Assessment of a client is a crucial..

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Pergamon

Lab Contact: Jacqueline Cawston
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Overview DMLL and SGI are partners in the H2020 PERGAMON project which aims to create a framework that will facilitate commercial partnerships between providers of innovative ICT technologies on the supply side and the creative industry operating in the field of serious games on the demand side. Specifically, the PERGAMON project will create an innovative..

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Social Media Circuit Training Project

Social Media Circuit Training

Lab Contact: Martin Jenkins

Overview How often do you hear it suggested that we use social media in the classroom? But what does that actually mean? And is it really useful in a learning environment? The idea behind our Social Media Circuit Training (SMCT) project is simple. Get people talking! We have a big room with three tables. Each..

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