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Change ProcessesCreative PedagogiesDigital PedagogiesLearner CitizenshipOpenness and InclusionPlayful and GamefulSeamless LearningStatusStudent Led Learning

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Independent Learning (Lynda.com)

Lab Contact: Jacqui Speculand
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Overview Lynda.com (www.lynda.com) is an online training platform offering tutorials and full training packages in software, programming, soft skills and a wide range of online programmes and tools. It was used in a small scale trial from January 2015. The pilot trial looked at the use of 60 licenses, primarily used in the Media Department..

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Immersive Telepresence in Theatre

Lab Contact: Daniel Villar-Onrubia
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Project leaders: Dr Tom Gorman, Dr Tiina Syrja, Senior Lecturer in Acting & Dr Mikko Kanninen, Senior Lecturer in Theatre Partners: Coventry University & University of Tampere (Finland) Overview: This project explores international co-operation in acting in a foreign language within a system that promotes a more environmentally sustainable model, eliminating (or at least diminishing) the need to..

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Google Classroom

Lab Contact: Jacqui Speculand
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Overview This project considered the use of the Google Apps for Education suite, including Google Classroom as an alternative space for learning, teaching and collaboration. Google Apps are widely used across the institution by students and staff as a means of collaborating and sharing work. The Classroom provides a closed online space in which staff..

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HowCloud

Lab Contact: Gemma Tombs
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Overview This project, whilst supported by the Disruptive Media Learning Lab, was undertaken and managed by Trevor Hawkes and Mark Hodds of sigma in Coventry University. HowCloud is a browser-based platform that offers students support with mathematics and statistics off-campus and out-of-hours. Quite often, students who have difficulties in mathematics also do not have the..

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Learnium

Learnium

Lab Contact: Jacqui Speculand
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Overview Online learning environments were initially developed as a means to provide regular social interaction for distance learners. However, as technology has become increasingly present in students’ day-to-day lives, such environments have been integrated into mainstream education. Yet there is general controversy surrounding the use of ‘social’ technologies (such as Facebook) in education, and uncertainty..

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