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Change ProcessesCreative PedagogiesDigital PedagogiesLearner CitizenshipOpenness and InclusionPlayful and GamefulSeamless LearningStatusStudent Led Learning

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Airline Alliances Simulation

Lab Contact: Daniel Villar-Onrubia

Overview The activity is part of a second year module in Aviation Management where students create and run their own airlines in a global virtual environment. Students have access to a web based platform to create their airlines while they have to follow rules and regulations.  One core element is a mock summit that aims to..

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Game Changers

Game Changers

Lab Contact: Helen Keegan
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Overview The Game Changers Programme aims to explore, experiment and exploit game design thinking in fostering creative problem solving and cross-disciplinary design collaboration. The overarching pedagogical construct of the initiative is motivated by ‘learning by designing’, which is a project-based inquiry approach. The programme will facilitate new models of teaching and learning, new practice in..

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Cross-Faculty Design Challenge Project - DMLL - Coventry University

Cross-Faculty Design Challenge

Lab Contact: Alan Richards
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Overview Arising from Governance Group meeting in November 2015, desire for cross faculty project enabling psychology students to work together with other schools to design and build a toy.  DMLL to facilitate cross-faculty working.  The CU/DMLL Cross-Faculty Design Challenge aim is to engage and support students during their formative stage and to encourage them to..

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CU Domains of One’s Own

Lab Contact: Daniel Villar-Onrubia
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Overview Domain of One’s Own (DoOO) initiatives allow students and faculty to register a subdomain (or buy a separate domain) and associate it with hosted web space offered by their universities for free. After leaving university, users have the choice to download a backup of their files and data that may be restored using the..

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Digital Leaders

Digital Leaders

Lab Contact: Daniel Villar-Onrubia
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Overview: CU Digital Leaders is a new student-staff partnership being piloted in 2016-17 with the aim of helping students improve their digital competences, take ownership of their online presence and gain awareness of their own digital identities. Based on peer-to-peer learning, This initiative is a collaboration of the Lanchester Library, the Disruptive Media Learning Lab (DMLL), and the Office of..

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Disrupting the Thesis Project

Disrupting the Thesis

Lab Contact: Katherine Wimpenny

Overview This exciting pilot project will involve Sociology students working with professional film makers JAM AV to record stories from research participants who are based in Coventry market. Students will get hands on experience of using filming equipment, including recording and editing skills. Students will also develop their communicative, research, and employability skills by exploring..

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Films to Make You Feel Good

Lab Contact: Katherine Wimpenny
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Overview This project is providing second year Media and Communication students with the opportunity to work with Phoenix, Leicester’s independent cinema and arts centre and Leicester City Council’s Neighbourhood Management team to get hands on experience to support a programme of screenings as part of the ‘Films To Make You Feel Good’ project in which..

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DMLL Add+vantage

Student-Led Learning (DMLL Add+Vantage)

Lab Contact: Jacqui Speculand
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Overview Technology is evolving so quickly that devices and software skills are obsolete almost as soon as they are acquired. In this evolving scenario graduates will need to be adaptable and flexible, with the ability to identify new technologies and approaches to ensure that they are ready for, and ahead of, the market. We have..

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Proofs: Deconstructing Logical Arguments - Title Graphic

Proofs

Lab Contact: Daniel Villar-Onrubia
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Project Leader: Mark Hodds Overview: This project is led by Mark Hodds in sigma and has two main focuses. The first, within the field of mathematics, is to try and improve students understanding of mathematical proofs. It is well documented that students struggle to understand and construct mathematical proofs despite it being a key part of..

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MUSE

Lab Contact: Jacqueline Cawston
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Overview MUSE: Modernity & Disability: Ensuring Quality Education for Disabled Students Accessibility of Higher Education Democratisation of HE has helped to ensure a growing trend of increasing enrolment of students with disabilities, although it is still not significant enough in terms of potential numbers. According to the World Health Organisation, 15% of the world’s population..

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Independent Learning (Lynda.com)

Lab Contact: Jacqui Speculand
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Overview Lynda.com (www.lynda.com) is an online training platform offering tutorials and full training packages in software, programming, soft skills and a wide range of online programmes and tools. It was used in a small scale trial from January 2015. The pilot trial looked at the use of 60 licenses, primarily used in the Media Department..

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Immersive Telepresence in Theatre

Lab Contact: Daniel Villar-Onrubia
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Project leaders: Dr Tom Gorman, Dr Tiina Syrja, Senior Lecturer in Acting & Dr Mikko Kanninen, Senior Lecturer in Theatre Partners: Coventry University & University of Tampere (Finland) Overview: This project explores international co-operation in acting in a foreign language within a system that promotes a more environmentally sustainable model, eliminating (or at least diminishing) the need to..

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Google Classroom

Lab Contact: Jacqui Speculand
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Overview This project considered the use of the Google Apps for Education suite, including Google Classroom as an alternative space for learning, teaching and collaboration. Google Apps are widely used across the institution by students and staff as a means of collaborating and sharing work. The Classroom provides a closed online space in which staff..

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HowCloud

Lab Contact: Gemma Tombs
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Overview This project, whilst supported by the Disruptive Media Learning Lab, was undertaken and managed by Trevor Hawkes and Mark Hodds of sigma in Coventry University. HowCloud is a browser-based platform that offers students support with mathematics and statistics off-campus and out-of-hours. Quite often, students who have difficulties in mathematics also do not have the..

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#3CityLink

Lab Contact: Jacqui Speculand

Overview #3CityLink was one of the first projects DMLL supported at Coventry University. Challenging narratives and dialogue in fine art practice, we helped Coventry students to connect and collaborate with students in Regina, Canada and Gyumri, Armenia. Concerned with issues of peace and citizenship, the #3CityLink project connected three cities Regina, Coventry and Gyumri which all..

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Learnium

Learnium

Lab Contact: Jacqui Speculand
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Overview Online learning environments were initially developed as a means to provide regular social interaction for distance learners. However, as technology has become increasingly present in students’ day-to-day lives, such environments have been integrated into mainstream education. Yet there is general controversy surrounding the use of ‘social’ technologies (such as Facebook) in education, and uncertainty..

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Disruptive Media Learning Lab Cafe

Library Spatial Practices

Lab Contact: Gemma Tombs
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Overview Research project on how Coventry University’s Lanchester Library learning spaces are used.         Project Timeline: Start date October 2014 End date TBC Status Ongoing.   Associated Faculties, Schools and/or Course(s): Faculty of Arts and Humanities Faculty of Engineering, Environment and Computing Faculty of Health and Life Sciences Faculty of Business and Law..

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Looking for Charlie

Lab Contact: Helen Keegan

Overview Looking for Charlie; Or, Why Do Clowns Kill Themselves “A Documentary about Life, Art, Show Business, and Dying Alone” When we think about the most important comedians of the early twentieth century a list of familiar names come to mind – Laurel & Hardy, Buster Keaton, Harold Lloyd, and, of course, master of them..

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PALS: Pre Arrival Library Support

Lab Contact: Jacqui Speculand

Overview The PALS project was a joint venture between the Lanchester Library and the DMLL. It was developed to prepare students for study at Coventry University, helping to manage expectations and ease the transition to studying in UK higher education. We have developed an online multi-media site using WordPress to provide orientation and basic information..

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Preparation for an Uncertain World - Title Graphic

Preparation for an Uncertain World

Lab Contact: Katherine Wimpenny
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Overview This project currently involves the development, delivery and evaluation of an international, final year, blended e-learning module, delivered amongst three Occupational Therapy pre-registration programmes to include Coventry University (CU) the University of Cape Town (UCT) and PXL Limburg University, Belgium (PXL). In particular the project is offering undergraduates the opportunity to explore a globalised..

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Shakespeare Connected - Title Graphic

Shakespeare Connected

Lab Contact: Jacqueline Cawston

Overview The Shakespeare Birthplace Trust (SBT) want to connect with their audiences in new, innovative and disruptive ways. As project partners with the Disruptive Media Learning Lab (DMLL) this project wants to understand how technology can be used in conjunction with the SBT’s internationally important archive, library and museum collection to enhance audience engagement. The..

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Shakespeare Disrupted Project

Shakespeare Disrupted

Lab Contact: Katherine Wimpenny
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Overview Creative (arts-related) approaches to research and educational practice are emerging as an integral component of scholarship in the social sciences, education and humanities (Lea et al., 2011, Barone & Eisner, 2012). Integrating arts-related methods and methodologies within research and education practice brings forth fresh approaches for creatively, enlivening, translating and sharing knowledge with reciprocal..

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Social Media Circuit Training Project

Social Media Circuit Training

Lab Contact: Martin Jenkins

Overview How often do you hear it suggested that we use social media in the classroom? But what does that actually mean? And is it really useful in a learning environment? The idea behind our Social Media Circuit Training (SMCT) project is simple. Get people talking! We have a big room with three tables. Each..

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SoPI: Student (online) Projects with Industry - Title Graphic

SOPI: Student Online Projects with Industry

Lab Contact: Jacqui Speculand
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Overview The project connects over 250 students at level 2 and 3 on Business Administration courses with industry experts to explore the practical application of theory in real world scenarios. The pilot study in 2014 used Twitter to engage 30 students with industry experts to expose the students to real world problems in supply chain..

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