Change ProcessesCreative PedagogiesDigital PedagogiesLearner CitizenshipOpenness and InclusionPlayful and GamefulSeamless LearningStatusStudent Led Learning

See more filter options
top game-science

Game Science – Visiting Fellowship

Lab Contact: Sylvester Arnab

Game Science - Title GraphicOverview

This study is partly funded by Coventry University’s Research Collaboration Fellowship, which include a visit to Boston’s Northeastern University and MIT. The aim is to investigate trans-disciplinary design, development and deployment methodologies for game-based interventions and approaches (including digital games and Gamification).  It is important to understand the relationship between the design process and the challenges associated to the formal uptake of game-based interventions.


Technology Application

The study will involve:

  • Analysing game design and development methodology based on existing case studies or projects, including game analytics, etc.
  • Analysing existing case studies on the deployment and uptake of games in serious applications.
  • Reflecting on the process and extract trans-disciplinary attributes in the methodologies employed.


Project Timeline:

Start date

May 2015

End date

December 2015



Phase 1: Preliminary synthesis of a trans-disciplinary design model based on an existing game-based intervention (e.g. the PR:EPARe[1]) (June – Aug 2014)

Phase 2: Study Visit at Boston’s NE and MIT (May 2015, Aug 2015)

Phase 3: Testing of the design model at Coventry University (June 2015)

Phase 4: Synthesis and publication(s) (Sept – Dec 2015)



1st February 2016 – An article on the Transdisciplinary model is now published on British Journal of Educational Technology (BJET) and a book proposal on Game Science in a Hybrid Learning Space has been submitted to Routledge.

[1] Arnab, S., Brown, K., Clarke, S., Dunwell, I., Lim, T., Suttie, N., Louchart, S., Hendrix, M. & de Freitas, S. (2013). The Development Approach of a Pedagogically-Driven Serious Game to support Relationship and Sex Education (RSE) within a classroom setting. Computers & Education 69, 15-30.



Print Friendly