Technology Enhanced Learning
Savin-Baden, S., Faulkner, L., Wimpenny, K. Callaghan, M. (2017) Virtual Worlds for Learning In E. Duval., M. Sharples, and R. Sutherland (Eds.) Technology Enhanced Learning: Research Themes. Springer.
Virtual Worlds for Learning
Maggi Savin-Baden, Liz Falconer, Katherine
Wimpenny and Michael Callaghan
This book gives an overview of the state-of-the-art in Technology Enhanced Learning (TEL). It is organised as a collection of 14 research themes, each introduced by leading experts and including references to the most relevant literature on the theme of each cluster.
In the chapter by Savin-Baden, Falconer, Wimpenny and Callaghan, we examine four papers that have been influential in the use of virtual worlds for learning. We draw on a range of other research and literature in order to locate virtual world learning across the landscape of higher education. Whilst there is sometimes a misconception that research into learning in virtual worlds is very new, the field began to develop in the late 1990’s and has continued since then. Typical examples of the first iterations of virtual worlds include Second Life, Active Worlds, and Kaneva, which have been available for up to 20 years. The second generation is currently being developed, examples being High Fidelity and Project Sansar. The chapter reviews the literature in this field and suggests central themes that emerge are: Socialisation; Presence and immersion in virtual world learning; Learning collaboratively and Trajectories of participation.