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Tag "Mobile Learning"

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Change ProcessesCreative PedagogiesDigital PedagogiesLearner CitizenshipOpenness and InclusionPlayful and GamefulSeamless LearningStatusStudent Led Learning

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Conference Papers / Using object-based activities and an online inquiry platform to support learners’ engagement with their heritage language and culture

Charitonos, K. , Charalampidi, M. and Scanlon, E. (2016). ‘Using object-based activities and an online inquiry platform to support learners’ engagement with their heritage language and culture’ In: S. Papadima-Sophocleous, L. Bradley and S. Thouësny (Eds). CALL communities and culture – Short papers from EUROCALL 2016. Dublin, Ireland: research-publishing.net   Abstract: Heritage language education is..

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Book Chapters / Cultural Citizen Inquiry: Making space for the ‘everyday’ in language teaching and learning

Charitonos, K. (2017). ‘Cultural Citizen Inquiry: Making space for the ‘everyday’ in language teaching and learning. in C. Herodotou, M. Sharples and E. Scanlon (Eds). Citizen Inquiry: A fusion of citizen science and inquiry learning. London, UK: Taylor and Francis This chapter presents a small exploratory study undertaken as action research in two community schools in the..

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Project : Somaticapp

13th October 2016
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Overview This project aims to bring together expertise across disciplines of health and dance to develop the concept of an app that can be used by students to promote self awareness and relaxation through mindful movement. This can also be linked to dealing with related physical recurring pain such as neck and shoulder pain from..

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Videos / Exploring Collaborative Projects using Mobile Social Media

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Speaker: Thomas Cochrane Location: The Grass     About the session Join us and Thom for his second #disruptivebytes centred around mobile learning. In his first session we heard about his personal developments using mobile technologies in teaching and learning. In this second session he will be presenting an overview of three examples of #mlearning collaborative..

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Project : ImparApp: Pervasive Gaming for Language Learning

10th April 2015
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Overview Pervasive Gaming for Language Learning is a project in collaboration with the Coventry University’s Languages Centre, aiming to explore pervasive approaches to learning and exploit gamification techniques in contextualising language learning in a more active and engaging way. In this pilot, we aim to investigate the crossings of gamification and pervasive learning in supporting the..

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