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Tag "New Models"

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Change ProcessesCreative PedagogiesDigital PedagogiesLearner CitizenshipOpenness and InclusionPlayful and GamefulSeamless LearningStatusStudent Led Learning

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Game Changers

Project : Game Changers

18th November 2015
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Overview The Game Changers Programme aims to explore, experiment and exploit game design thinking in fostering creative problem solving and cross-disciplinary design collaboration. The overarching pedagogical construct of the initiative is motivated by ‘learning by designing’, which is a project-based inquiry approach. The programme will facilitate new models of teaching and learning, new practice in..

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SoPI: Student (online) Projects with Industry - Title Graphic

Project : SOPI: Student Online Projects with Industry

13th April 2015
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Overview The project connects over 250 students at level 2 and 3 on Business Administration courses with industry experts to explore the practical application of theory in real world scenarios. The pilot study in 2014 used Twitter to engage 30 students with industry experts to expose the students to real world problems in supply chain..

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Proofs: Deconstructing Logical Arguments - Title Graphic

Project : Proofs

13th April 2015
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Project Leader: Mark Hodds Overview: This project is led by Mark Hodds in sigma and has two main focuses. The first, within the field of mathematics, is to try and improve students understanding of mathematical proofs. It is well documented that students struggle to understand and construct mathematical proofs despite it being a key part of..

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Lynda.com Logo

Project : Independent Learning (Lynda.com)

13th April 2015
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Overview Lynda.com (www.lynda.com) is an online training platform offering tutorials and full training packages in software, programming, soft skills and a wide range of online programmes and tools. It was used in a small scale trial from January 2015. The pilot trial looked at the use of 60 licenses, primarily used in the Media Department..

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Google Classroom Logo

Project : Google Classroom

10th April 2015
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Overview This project considered the use of the Google Apps for Education suite, including Google Classroom as an alternative space for learning, teaching and collaboration. Google Apps are widely used across the institution by students and staff as a means of collaborating and sharing work. The Classroom provides a closed online space in which staff..

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Pergamon Logo

Project : Pergamon

10th April 2015
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Overview DMLL and SGI are partners in the H2020 PERGAMON project which aims to create a framework that will facilitate commercial partnerships between providers of innovative ICT technologies on the supply side and the creative industry operating in the field of serious games on the demand side. Specifically, the PERGAMON project will create an innovative..

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imparapp-logo

Project : ImparApp: Pervasive Gaming for Language Learning

10th April 2015
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Overview Pervasive Gaming for Language Learning is a project in collaboration with the Coventry University’s Languages Centre, aiming to explore pervasive approaches to learning and exploit gamification techniques in contextualising language learning in a more active and engaging way. In this pilot, we aim to investigate the crossings of gamification and pervasive learning in supporting the..

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DMLL Add+vantage

Project : Student-Led Learning (DMLL Add+Vantage)

10th April 2015
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Overview Technology is evolving so quickly that devices and software skills are obsolete almost as soon as they are acquired. In this evolving scenario graduates will need to be adaptable and flexible, with the ability to identify new technologies and approaches to ensure that they are ready for, and ahead of, the market. We have..

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