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Tag "New Practices"

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Change ProcessesCreative PedagogiesDigital PedagogiesLearner CitizenshipOpenness and InclusionPlayful and GamefulSeamless LearningStatusStudent Led Learning

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Project : Films to Make You Feel Good

23rd November 2015
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Overview This project is providing second year Media and Communication students with the opportunity to work with Phoenix, Leicester’s independent cinema and arts centre and Leicester City Council’s Neighbourhood Management team to get hands on experience to support a programme of screenings as part of the ‘Films To Make You Feel Good’ project in which..

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Game Changers

Project : Game Changers

18th November 2015
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Overview The Game Changers Programme aims to explore, experiment and exploit game design thinking in fostering creative problem solving and cross-disciplinary design collaboration. The overarching pedagogical construct of the initiative is motivated by ‘learning by designing’, which is a project-based inquiry approach. The programme will facilitate new models of teaching and learning, new practice in..

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SoPI: Student (online) Projects with Industry - Title Graphic

Project : SOPI: Student Online Projects with Industry

13th April 2015
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Overview The project connects over 250 students at level 2 and 3 on Business Administration courses with industry experts to explore the practical application of theory in real world scenarios. The pilot study in 2014 used Twitter to engage 30 students with industry experts to expose the students to real world problems in supply chain..

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Proofs: Deconstructing Logical Arguments - Title Graphic

Project : Proofs

13th April 2015
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Project Leader: Mark Hodds Overview: This project is led by Mark Hodds in sigma and has two main focuses. The first, within the field of mathematics, is to try and improve students understanding of mathematical proofs. It is well documented that students struggle to understand and construct mathematical proofs despite it being a key part of..

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Project : Independent Learning (Lynda.com)

13th April 2015
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Overview Lynda.com (www.lynda.com) is an online training platform offering tutorials and full training packages in software, programming, soft skills and a wide range of online programmes and tools. It was used in a small scale trial from January 2015. The pilot trial looked at the use of 60 licenses, primarily used in the Media Department..

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Project : HowCloud

10th April 2015
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Overview This project, whilst supported by the Disruptive Media Learning Lab, was undertaken and managed by Trevor Hawkes and Mark Hodds of sigma in Coventry University. HowCloud is a browser-based platform that offers students support with mathematics and statistics off-campus and out-of-hours. Quite often, students who have difficulties in mathematics also do not have the..

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Project : Google Classroom

10th April 2015
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Overview This project considered the use of the Google Apps for Education suite, including Google Classroom as an alternative space for learning, teaching and collaboration. Google Apps are widely used across the institution by students and staff as a means of collaborating and sharing work. The Classroom provides a closed online space in which staff..

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Project : Pergamon

10th April 2015
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Overview DMLL and SGI are partners in the H2020 PERGAMON project which aims to create a framework that will facilitate commercial partnerships between providers of innovative ICT technologies on the supply side and the creative industry operating in the field of serious games on the demand side. Specifically, the PERGAMON project will create an innovative..

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Project : ImparApp: Pervasive Gaming for Language Learning

10th April 2015
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Overview Pervasive Gaming for Language Learning is a project in collaboration with the Coventry University’s Languages Centre, aiming to explore pervasive approaches to learning and exploit gamification techniques in contextualising language learning in a more active and engaging way. In this pilot, we aim to investigate the crossings of gamification and pervasive learning in supporting the..

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Project : Spritz

10th April 2015
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Overview This project investigates the effectiveness and efficiency of Spritz (computer based speed reading application) as a learning resource, particularly for students with dyslexia. Sean Graham and Arinola Adefila, supported by Principal Project Lead Jacqui Speculand, will test the efficacy of Spritzed learning resources by developing an App specifically for Biomedical Science students on the Add+vantage..

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