Speakers: António Coelho, Helen Routledge and Samantha Clarke
Serious games are starting to attain a higher role as learning tools in contexts such as education and training. In this talk we provide a set of guidelines for game designers to build specific games, not only for training, but also for the certification of competences. These guidelines are established on a triadic of components: Competencies / Mechanics / Play, following the approach of Casper Harteveld (Play / Meaning / Reality). This is needed for balancing the relationship between the game mechanics based in serious games genres, the array of competences to certify and the game elements.
Licence: Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)