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Category "Playful and Gameful"

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Change ProcessesCreative PedagogiesDigital PedagogiesLearner CitizenshipOpenness and InclusionPlayful and GamefulSeamless LearningStatusStudent Led Learning

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Project : Airline Alliances Simulation

3rd January 2017

Overview The activity is part of a second year module in Aviation Management where students create and run their own airlines in a global virtual environment. Students have access to a web based platform to create their airlines while they have to follow rules and regulations. One core element is a mock summit that aims to..

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Blog : GAMECHANGERS NEEDS YOU!

10th November 2016

The GAMECHANGERS programme has successfully secured HEFCE funding to establish an open game design and literacy course and community of Coventry University undergraduate students across its various campuses. Our approach is underpinned by the pedagogical approaches of ‘game-based learning’ and ‘learning by designing’. Through engaging students with the fundamentals of game creation, they will get..

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Blog : Wanted - students to test an app

6th October 2016

Want to play a game? Want to explore the city? Want to learn a language? Try out the ImparApp, help us with our research, and get a £10 Amazon voucher! How to do this: 1. Download the TaleBlazer App (available on IOS and Android) (http://taleblazer.org/Support/mobiledownload) 2. Open the app, click the menu and insert the Game..

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Blog : Explore the city of Coventry and learn Italian on the go with ImparApp!

19th August 2016
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The ImparApp mobile game invites students to combine traditional attendance in the language classroom with exploration of the city of Coventry in a new and playful way! The game requires students to solve a time travel mystery by taking part in tasks that blend aspects of the physical environment with contextualised digital information supplied to..

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Blog : Life as an Activator – Interview with Graduate Lauren Heywood

17th August 2016
Lauren Heywood

Lauren Heywood graduated in 2014 from her Fine Art degree, and has been working at the DMLL since May 2015. We met up with our Graduate Activator as she lifts the lid on what life is like working within the Disruptive Media Learning Lab. Being at the forefront of teaching innovation, we figured the best..

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Blog : It’s a Game Changing Update!

10th August 2016
gamechangers

The Game Changers initiative was established in 2015 as a DMLL ‘meta-project’ for the development of playful and gameful pedagogies. The fundamental goal is for learners to develop their own games; learning through designing. This entails a cultural shift from game provision to production, empowering learners using open and connected approaches to game design, influenced..

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Peer-Reviewed Articles / Towards a Trans-disciplinary Methodology for a Game-based Intervention Development Process

Authors: Sylvester Arnab and Samantha Clarke. (2015) In Proceedings of: The British Journal of Educational Technology Abstract: The application of game-based learning adds play into educational and instructional contexts. Even though there is a lack of standard methodologies or formulaic frameworks to better inform game-based intervention development, there exist scientific and empirical studies that can serve..

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Teaching and Learning / Design your own Educational Escape Room

Overview An escape room is a physical adventure game in which players are ‘locked’ in a room and have to use elements of the room to solve a series of puzzles and escape within a set time limit. The games are physical versions of “escape the room” video games. Games are set in a variety..

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