Welcome

Playful and Gameful

Play for learning and learning through play!

Beyond Flipped

Active participation and skills development.

Digital and Networked

Fostering competency and engagement in a networked age

The Disruptive Media Learning Lab (DMLL), is a cross-university experimental unit comprising of academics, learning technologists, subject librarians, educational developers and researchers. The Lab is based in the heart of Coventry University’s campus in a newly refurbished space on the top floor of the Frederick Lanchester Library, uniquely designed to promote open dialogues, collaborative work and exploratory play for all interested in defining the 21st century university.

Getting Started

Not sure how to start innovating? No problem!
Explore the Lab’s innovation hub to find inspiration and discover tools to support your practice!

Flipped Learning

Innovative learning practice through active participation

Playful & Gameful

Games for learning, and learning through play

Digital & Networked

Foster competency and engagement in a networked age

Our Strategic Aims

Culture

Drive a culture of open innovation across the Coventry University Group, by expanding and enhancing the distinctive, internationally recognised and sector-leading ethos and approach to higher education innovation, research and development.  Helping to make Coventry an international exemplar of best practice.

Behaviour

Stimulate innovation and collaboration by challenging mind-sets amongst key stakeholders in teaching and learning. Champion and evaluate new practices, tools, methodologies, facilitate path finder cross-faculty collaborations and create shared spaces which incubate and nurture future looking ideas and pedagogies.

Change

Positively influence the teaching and learning culture working in partnership across the Coventry University group. Act as a facilitator for constructive, fast-tracked, change across the University and more generally, drawing on developments demonstrated and proven in the Lab.

Agile

Provide enhanced opportunities, space, resources, capabilities and funding for agile experimentation with creative, playful, radical and provocative ideas, models and approaches. Advocate a positive attitude for understanding uncertainty and learning from failure towards fostering new best practices for effective teaching and learning innovation.

Amplify

Identify and sandpit ambitious initiatives that make a real impact on the learning landscape. Explore, repurpose and remix approaches and technologies in order to stimulate new income sources and practices, encourage and ferment exciting new international collaborations.

Pathfinder

Welcome the opportunity to identify early challenges and obstacles that may ultimately impact the University more generally. Explore and mitigate early on, in a single place and within a tightly controlled environment

Recent Activity

Book Runner: Library Induction Game now available to download

Over the past six months or so Samantha Clarke has been working with colleagues from our CU Subject Librarian team to create a library induction game. The game Book Runner, developed using RPG Maker MV, is set in Coventry University Library and designed with the...

Upcoming Events

Feminist Research, Craft Theory And Virtual Materiality

Feminist Research, Craft Theory And Virtual Materiality

In this seminar, visiting artist and scholar Dr Lynne Heller will give a talk about her research which brings a feminist perspective, ...

Disruptive Byte: Games for Social Change

Disruptive Byte: Games for Social Change

Join us for this lunchtime session with three 15min presentations from games designers/artist/researchers from Disruptive Media ...

Get Involved with the lab

If you’d be interested in collaborating with the DMLL we’d love to hear from you, please fill out the form below and we’ll get in touch!

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