The Disruptive Media Learning Lab (DMLL), is a cross-university experimental unit comprising of academics, learning technologists, subject librarians, educational developers and researchers. The Lab is based in the heart of Coventry University’s campus in a newly refurbished space on the top floor of the Frederick Lanchester Library, uniquely designed to promote open dialogues, collaborative work and exploratory play for all interested in defining the 21st century university.
Not sure how to start innovating? No problem!
Explore the Lab’s innovation hub to find inspiration and discover tools to support your practice!
Innovative learning practice through active participation
Playful & Gameful
Games for learning, and learning through play
Digital & Networked
Foster competency and engagement in a networked age
Our Strategic Aims
Drive a culture of open innovation across the Coventry University Group, by expanding and enhancing the distinctive, internationally recognised and sector-leading ethos and approach to higher education innovation, research and development. Helping to make Coventry an international exemplar of best practice.
Stimulate innovation and collaboration by challenging mind-sets amongst key stakeholders in teaching and learning. Champion and evaluate new practices, tools, methodologies, facilitate path finder cross-faculty collaborations and create shared spaces which incubate and nurture future looking ideas and pedagogies.
Positively influence the teaching and learning culture working in partnership across the Coventry University group. Act as a facilitator for constructive, fast-tracked, change across the University and more generally, drawing on developments demonstrated and proven in the Lab.
Provide enhanced opportunities, space, resources, capabilities and funding for agile experimentation with creative, playful, radical and provocative ideas, models and approaches. Advocate a positive attitude for understanding uncertainty and learning from failure towards fostering new best practices for effective teaching and learning innovation.
Identify and sandpit ambitious initiatives that make a real impact on the learning landscape. Explore, repurpose and remix approaches and technologies in order to stimulate new income sources and practices, encourage and ferment exciting new international collaborations.
Welcome the opportunity to identify early challenges and obstacles that may ultimately impact the University more generally. Explore and mitigate early on, in a single place and within a tightly controlled environment
In a collaboration with our partners at Engageli, the DMLL has helped to write an article on tech implementation projects based on our recent experience with the Engageli proof of concept here at the Coventry University Group. The piece features in...
What data doesn’t matter? Are we looking at the right data in Higher Education? In a recent interview with our partners at Vygo, our Director Jonathan Shaw talks about the importance of leveraging data and the systems that sit around it to improve student support and...
The GameChangers initiative, led by Professor of Game Science Sylvester Arnab won the ‘Science of Learning’ Gold award at the 2022 QS Reimagine Education Awards. Also known as the ‘Oscars of Education’, the QS Reimagine Education Awards are the largest global awards...
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