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Category "Gamification"


Blog : Try Out the ImparApp, get a £10 Amazon Voucher and Help us with our Research!

6th October 2016

Want to play a game? Want to explore the city? Want to learn a language? Try out the ImparApp, get a £10 Amazon voucher and help us with our research! How to do this: 1. Download the TaleBlazer App (available on IOS and Android) (http://taleblazer.org/Support/mobiledownload) 2. Open the app, click the menu and insert the..

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Peer-Reviewed Articles / Towards a Trans-disciplinary Methodology for a Game-based Intervention Development Process

Authors: Sylvester Arnab and Samantha Clarke. (2015) In Proceedings of: The British Journal of Educational Technology Abstract: The application of game-based learning adds play into educational and instructional contexts. Even though there is a lack of standard methodologies or formulaic frameworks to better inform game-based intervention development, there exist scientific and empirical studies that can serve..

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Conference Papers / An Inquiry into Gamification Services: Practices, Experiences and Insights

Authors: S Arnab, M Nalla, C Harteveld, P Lameras In Proceedings of: The International Gamification for Business Conference, ‘The International Gamification for Business Conference 2015 ‘. Held 21-22 September 2015 at Birmingham, UK . Aston University Abstract: Adding game mechanics and game design thinking into non-game scenarios, known as gamification has demonstrated impact in improving engagement, nurturing attitude..

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White Papers / Games Science for Learning

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Using games science to conceptualise, contextualise, and operationalise strategy for enhancing learning engagement, experience and outcomes. Author: Sylvester Arnab Foreword: In the spirit of openness, these papers are designed to be fluid in nature, and evolve over time. With this in mind, we encourage you to leave notes, write response posts, and share this paper. Definition..

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Insights / Seamless Learning

The investigation into the need for a continuity of the learning experience across contexts, space and time revealed the following key points. These insights are based around the lab’s projects on spatial studies, ImparApp and Game Changers. Spatial studies and ImparApp Delivery of teaching and learning activity Promoting pervasive learning aligns with the need to..

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Videos / Blabbing about Games

Speakers: Mark McGuire, Maha Abdelmoneim, Andrzej Marczewski and Maha Bali Location: The Grass   About the session Blabbing about Games is a Blab converstion over three continents discussing how gamification plays an important role in education. About the hosts About Mark McGuire @mark_mcguire My name is Mark McGuire, I live in Dunedin, New Zealand. I..

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Blog : #disruptivebytes: Certification in Gamification

29th June 2016

The three speakers in the DMLL’s lunchtime session presented developments in the area of certification and games, and argued for a more meaningful use of technology Undoubtedly games are increasingly gaining an important role as learning tools in contexts such as education and training. However, there is a need to balance the relationship between the..

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Project : Immersive Narrative: Digital Character Development and Narratives for Enhancing Students’ Empathy and Deeper Learning

14th May 2016
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  External Team Members: Sheila Leddington Wright (team lead) Sean Graham Michelle Stanley   Overview “Observe, record, tabulate, communicate. Use your five senses. Learn to see, learn to hear, learn to feel, learn to smell, and know that by practice alone you can become expert” Sir William Osler (1849–1919)   Assessment of a client is a crucial..

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Blog : Open Med Partner Visit to DMLL

6th May 2016
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On the 3 - 4 th May, here in the DMLL, we hosted the first interim partner meeting for OpenMed, an international cooperation project co-funded by the Erasmus + Capacity Building in Higher Education programme involving five partners from Europe and nine from the Arab Mediterranean Countries (Morocco, Palestine, Egypt and Jordan). The overarching goal..

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