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April 2015

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Change ProcessesCreative PedagogiesDigital PedagogiesLearner CitizenshipOpenness and InclusionPlayful and GamefulSeamless LearningStatusStudent Led Learning

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The Lab

The Disruptive Media Learning Lab (DMLL) is a semi-autonomous cross-University experimental unit whose remit is specifically to drive innovation of teaching, learning and practice forward (in the ‘Google model’: to break and remake existing ways of doing higher education) so that the University can re-model its own practices. The key ethos of the Lab is..

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Game Science - Title Graphic

Project : Game Science - Visiting Fellowship

27th April 2015

Overview This study is partly funded by Coventry University’s Research Collaboration Fellowship, which include a visit to Boston’s Northeastern University and MIT. The aim is to investigate trans-disciplinary design, development and deployment methodologies for game-based interventions and approaches (including digital games and Gamification). It is important to understand the relationship between the design process and the challenges..

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Blog : Arts Based Education Research, Katherine goes to Chicago!

24th April 2015
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From April 16- 21st 2015, I was at the American Educational Research Association (AERA) conference in Chicago. I presented a co-authored paper (Wimpenny & Savin-Baden, 2015) in the Arts Based Educational Research (ABER) Special Interest Group (SIG) focusing on a framework to support the analysis, interpretation and representation of data when conducting Arts Related Research…

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Blog : Jonathan Worth: Discussing Copyright at European Parliament

23rd April 2015
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Principal Project Lead Jonathan Worth was invited this week to speak at the European Parliament alongside Hollywood Director Lexi Alexander and author Cory Doctorow as creators at the forefront of the changing cultural economy. “The recurring theme of the success stories of authors making a living with the Internet is fostering a positive relationship between author and audience,..

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Blog : Sylvester appointed as Expert Advisor for ManuSkills

20th April 2015
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Dr. Sylvester Arnab, Senior Research fellow here in the lab, has been appointed as the member of the expert advisory group for the EU Framework 7 project – ManySkills (http://www.manuskills.org/). The main aim of ManuSkills is to study the use of enhanced ICT-based technologies and training methodologies to facilitate an increase of young talents’ interest in..

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Blog : Library iBeacons: Programming its Trial Run

17th April 2015
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Tom (iFinity), Sharon (Librarian) and Alex (Disruptive Media Learning Technologist) programming and testing the app.

This week marks the installation of iBeacon technology on the second floor of the Lanchester Library at Coventry University. We are working with subject librarians Sharon and Chris to trial iBeacons over the summer term to help students navigate around the floor to find appropriate books for their courses. This trial is going to run..

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SoPI: Student (online) Projects with Industry - Title Graphic

Project : SOPI: Student Online Projects with Industry

13th April 2015
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Overview The project connects over 250 students at level 2 and 3 on Business Administration courses with industry experts to explore the practical application of theory in real world scenarios. The pilot study in 2014 used Twitter to engage 30 students with industry experts to expose the students to real world problems in supply chain..

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Proofs: Deconstructing Logical Arguments - Title Graphic

Project : Proofs

13th April 2015
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Project Leader: Mark Hodds Overview: This project is led by Mark Hodds in sigma and has two main focuses. The first, within the field of mathematics, is to try and improve students understanding of mathematical proofs. It is well documented that students struggle to understand and construct mathematical proofs despite it being a key part of..

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Preparation for an Uncertain World - Title Graphic

Project : Preparation for an Uncertain World

13th April 2015
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Overview This project currently involves the development, delivery and evaluation of an international, final year, blended e-learning module, delivered amongst three Occupational Therapy pre-registration programmes to include Coventry University (CU) the University of Cape Town (UCT) and PXL Limburg University, Belgium (PXL). In particular the project is offering undergraduates the opportunity to explore a globalised..

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Erasmus: Playing for Real - Project Logo

Project : Erasmus+ Playing for Real

13th April 2015

Overview This project responds to the need for new horizons for re-engaging and re-mobilizing hard-to-reach adults in long-term unemployment situations. Funded by EU Erasmus +, the consortium with 10 partners (practice and knowledge partners) aims to provide a new way to engage such a vulnerable group with capacity building. Gamification techniques inspire the development of..

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