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Category "Adaptive and Gamified Learning"


Blog : Reblog: EscapED Prototype Results & Next Stages

17th June 2016

Reblogged from Serious Games Life For those of you who have already read the motivation and breakdown of the escapED philosophy and its framework found in this post: escapED Framework , you may know that I was planning on running an exploratory prototype with some EEC, Coventry University staff members at their Innovation Day. We wanted to..

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Blog : Reblog: Lights, Camera – Reflection!

6th June 2016
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Films That Make You Feel Good (FTMYFG) is a professional work experience aimed for undergraduates, primarily for media or science students. The project offers quality curated cinema experiences at Phoenix Leicester’s independent cinema & Leicester City Council’s Neighbourhood team. The films had been carefully chosen on the basis of enhancing a social interaction, joyful emotions..

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Talks / Lost in Disruption? Why Games?

Speakers: Luca Morini & Sylvester Arnab Location: The Teaching Room Foreword from Luca: Games are exciting, thrilling, transformative and oh so ‘engaging’. However, there are limitations and critical issues relating to the use of games in education that need to be explored and confronted. Licence: Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)

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Project : Immersive Narrative: Digital Character Development and Narratives for Enhancing Students’ Empathy and Deeper Learning

14th May 2016
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  External Team Members: Sheila Leddington Wright (team lead) Sean Graham Michelle Stanley   Overview “Observe, record, tabulate, communicate. Use your five senses. Learn to see, learn to hear, learn to feel, learn to smell, and know that by practice alone you can become expert” Sir William Osler (1849–1919)   Assessment of a client is a crucial..

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Blog : Reblog: Play as Bulwark of Uselessness

5th May 2016

Almost two years ago, halfway through my doctoral course, I found myself in Finland at the “Critical Evaluation of Game Studies Seminar,” where, above all the “big names” in the field of Game Studies who spoke there (among which were Aarseth, Deterding, Juul, and Mäyrä), one thing was indelibly imprinted in my memory: Canadian sociologist..

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Project : CROWD4ROADS (C4Rs)

28th April 2016
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Overview DMLL is a gamification partner in the Crowd4Roads (C4Rs) project - an innovative initiative combining smart sensing, ride sharing and gamification applications to harness collective intelligence for providing open data towards boosting traffic conditions on the continent. The C4Rs project (7 partners, 3 years, worth over €1.5 million) has received funding from the European..

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Blog : Diary of an Intern: The End of a Semester

4th April 2016
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It has been a very interesting semester. I have contributed where I can, where the time allows. I spend more time in the language department now to pin down the course of the application that is being made. I can see the progress and I can see the metaphorical light at the end of the tunnel. I..

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