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Category "Flipped Learning"


Talks / Lost in Disruption? How Flipped?

Speaker: Alan Richards Location: The Grass Foreword from Alan: This session will provide an overview of Coventry University’s approach and ethos for flipping the classroom, alongside tools and techniques that have proven effective within our institution. Licence: Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)

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Project : UniverCity Match-Making Portal

16th May 2016
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Lead Partner Sinead Ouillon Programme Leader the City University Initiative Overview In the context of austerity measures, resulting in reduction of funding by as much as 50% in the City council, focus has moved to the civic role of Universities. It is therefore timely to pilot a new coordinated form of University community engagement that..

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Blog : Reblog: GameChangers - Where are we Now

28th March 2016
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Reposted from Sylvester Arnab’s blog The pilot for GameChangers – an open programme aiming to introduce and foster Game Design Thinking is coming to the end. See the backstory (Alex’s blog post) to and description of the programme. The programme was structured in missions and quests based on the holistic and modular design considerations (see..

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Project : 360 Immersions

16th February 2016
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Overview 360 filming can offer a completely immersive learning experience. Using either a 360 camera or a rig comprised of an array of go-pro cameras, scenarios can be filmed to create an immersive environment that can be used for teaching. Goals To explore the use of 360 filming and editing techniques. The project will explore..

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Project : Open Badges

28th January 2016
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Overview Open Badges recognise skills and learning through digital certification that allows the badge owner to demonstrate achievement and the viewer to see the criteria for the badge. They are becoming increasingly popular as a means of recognising, rewarding and publicising achievements, skills and knowledge. This project investigates the feasibility of using badges to support..

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Game Changers

Project : Game Changers

18th November 2015
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Overview The Game Changers Programme aims to explore, experiment and exploit game design thinking in fostering creative problem solving and cross-disciplinary design collaboration. The overarching pedagogical construct of the initiative is motivated by ‘learning by designing’, which is a project-based inquiry approach. The programme will facilitate new models of teaching and learning, new practice in..

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Blog : Winter Light Bites: Technology Tasters

28th October 2015
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Disruptive Educator Ian Upton has organised several lunch time sessions for educators and learners to find out about different technology applications that can be implemented in the classroom. From Adobe Slate to Evernote to Twitter, Ian will be hosting interactive workshops all the way up to the Christmas break! This is a fantastic opportunity for..

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#disruptivebytes / Making Lectures More Interactive with Echo360’s Active Learning Platform

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Speaker: Sam Hegarty Location: The Grass     About the session Sam Hegarty, Project Officer, Business eLearning, University of New South Wales provided some demonstrations of technology-enhanced learning tools that the University of New South Wales are utilising. The University of New South Wales is currently piloting the Active Learning Platform, which is increasing engagement and participation amongst..

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