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May 2017

Disruptive Byte: Flagship EU Game-Based initiatives

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May 26 @ 12:10 pm - 12:50 pm
The Grass, DMLL,
Lanchester Library, Coventry University, Coventry, West Midlands CV1 5DD United Kingdom
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When: Friday 26th May 2017, 12:10 until 12:50
Where: DMLL Grass, Floor 3, Lanchester Library
What: Flagship EU Game-Based initiatives

This Disruptive Byte will showcase approaches and outcomes from key game and gamification projects; Beaconing, Rage and Magellan

Each 10 minute presentation will discuss:
• Reusable components
• New ways of developing gamified lesson planning
• Use of pervasive and location based technologies


Dr Sylvester Arnab

Reader in Game Science
Disruptive Media Learning Lab (DMLL), Coventry University, UK

Dr. Sylvester Arnab is a Reader in Game Science at Coventry University, co-leading research at the Disruptive Media Learning Lab (DMLL). With more than 10 years research experience in simulation, serious games and gamification combined, his research interests include gameful, playful and persuasive designs that transform ordinary tasks into extraordinary experiences. Sylvester is currently coordinating projects funded by the EU Commission, HEFCE and NEWTON, such as the Horizon 2020 BEACONING project, HEFCE GameChangers and NEWTON CreativeCulture. He is also leading DMLL’s contribution to the H2020 C4Rs project. He currently has over 80 publications and has a portfolio with a total value of in excess of £7 million research funding. He is consistently ranked in the top 10 of the Gamification Guru Power 100 (Rise.Global). He delivers regular keynotes at national and international events related to serious games, gamification and technology-enhanced learning. https://sylvesterarnab.wordpress.com/speaking/

BEACONING stands for Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning and focuses on ‘anytime anywhere’ learning by exploiting pervasive, context-aware and gamified techniques and technologies, framed under the Problem-Based Learning approach.

Main objectives
1. Integrate technologies, pedagogical and social perspectives
2. Develop, implement and validate the BEACONING platform
3. Explore and measure the level of engagement, effectiveness and impact


Dr Li Yuan – Institute for Educational Cybernetics

Dr Li Yuan is a senior researcher at the University of Bolton. She has worked as a Learning Technology Advisor at Cetis (the Centre for Educational Technology and Interoperability Standards), a national innovation support centre for Jisc. Li has been involved supporting the UKOER programme and worked on a number of EU funded projects, e.g. TEL-Map project and LACE project, etc.  In the Rage project, Li works with the project partners and stakeholders to explore potential business models for the Rage ecosystem. Her main areas of interest involve investigating and understanding emerging technologies and innovative practices in education.

Professor Paul Hollins leads work on the Realising and Applied Gaming EcoSystem (RAGE) project fro the University of Bolton. Paul was Director of the institute of Educational Cybernetics (IEC) and the innovation support Centre fro Jisc the Centre for Educational Technology and Interoperability Standards (CETIS) and has worked in Educational technology for the last two decades. Prior to this Paul was a Director  for an international Digital Games Publisher . He has written and presented on themes sound digital games, educational Technology and the Arts.

Evolution or Revolution? The future of the European Games Based Learning Industry

RAGE, Realising an Applied Gaming Eco-system, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that support game studios at developing applied games easier, faster and more cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users.

The presentation will discuss some initial findings of the project and how these might inform, shedding new light on the future development of Applied Games industry in Europe. In a follow up discussion, we will explore possible business models and the possibilities and issues for developing and sustaining the RAGE Eco-system.


Petros Lameras

Petros is a Senior Lecturer in Serious Games at the School of Computing, Electronics and Mathematics, Coventry University and he co-leads the School’s games tech / serious game research group. He is also a visiting scientist at the Massachusetts Institute of Technology (MIT) Education Arcade lab. Petros is leading the EU-FP7 project MAGELLAN for developing location-based experiences, the Erasmus + projects: STEAM for multimodal teacher training through serious games and GOAL for developing gamified learning experiences for dual career athletes. He is also leading an industrial research project with Pfizer for developing a board game for children with haemophilia. His research interests span the areas of games science research in general and within the research strand of investigating how learning and teaching in Science Technology, Engineering and Mathematics (STEM) may be enhanced with the use of games.

MAGELLAN’s overall vision is to enhance the creativity of game designers by establishing a web platform for cost-effectively authoring, publishing, executing, and experiencing location based games. This unique integrated web-based infrastructure will be targeted at both skilled professional authors, but also at everyday authors without deep technical skills. MAGELLAN will be underpinned by scientific research into the principles and technologies of creative and location-based experiences in order to ensure that the platform is innovative while also extending our broader scientific understanding of creativity.

June 2017
Free

Lego-A-Go-Go Training Workshop

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June 1 @ 9:00 am - 4:00 pm
DMLL,
Lanchester Library, Coventry University, Coventry, West Midlands CV1 5DD United Kingdom
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The next staff training session for using Lego in Higher Education will be taking place soon!

 

When: Thursday 1st June 2017
Where: DMLL Teaching Room

To sign up for the event please visit the academic development portal and search for ‘LEGO‘. Please note that places are limited and will be provided on a first come first serve basis. You can find out more about Lego-A-Go-Go at flipped.coventry.ac.uk/lego.

You will explore the theory of Lego Serious Play and how this can be distilled into a Higher Education environment before developing your own Lego session for use with students. All you need to bring is an Intended Learning Outcome!

Lunch and refreshments are provided. If you have any dietary requirements then please make these clear by emailing Oliver Wood (ab5576@coventry.ac.uk).

 

Disruptive Byte: SPRINT Methodology

June 7 @ 12:00 pm - 1:00 pm
The Grass, DMLL,
Lanchester Library, Coventry University, Coventry, West Midlands CV1 5DD United Kingdom
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We have another lunchtime Disruptive Byte for you!

When: Wednesday 7th June 2017, 12:00 until 13:00
Where: DMLL Grass, Floor 3, Lanchester Library
What: SPRINT Methodology, What? Where? How?

SPRINT methodology is used by businesses to rapidly prototype products in compressed timeframe. Building on the work completed by Google Ventures, the CU SPRINTs and µSPRINTs are designed to rapidly prototype Beyond Flipped course and module design in a compressed time frame of five and one day respectively.

This Disruptive Byte will explore what the CU SPRINT is, what it has been used for, and how it can be deployed to aid course design and embed Beyond Flipped practice across the University Group.

Speakers will include Dr. Alan Richards (DMLL), Linda Martin (HLS), and Inmaculada Gonzalez (FAH). There will also be an opportunity to ask questions and speak to the team to arrange your own CU SPRINT.

For further details please email Oliver Wood (ab5576@coventry.ac.uk)

Game Changers Showcase

June 14 @ 12:00 pm - 3:00 pm
The Grass, DMLL,
Lanchester Library, Coventry University, Coventry, West Midlands CV1 5DD United Kingdom
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Come and join us for an afternoon of lightning talks and networking, where GameChangers champions will share their experiences of developing and embedding gameful and playful pedagogies into their own teaching. This will be a lively and informal event, and should be of interest to anybody who would like to:

  • Learn about the gameful and playful experiences being embedded into teaching across the university;
  • Embed gameful and playful pedagogies into their own teaching;
  • Find out what support is available from the GameChangers network;
  • Identify collaborators and share ideas.

Projects presented will include:

  • Alternate Reality Gaming in EEC
  • Mobile apps for language learning
  • Dementia simulation game at CU Scarborough
  • Physical gaming (snakes and ladders!) at CU London

To register interest please contact Oliver Wood ab5576@coventry.ac.uk

Arts Gymnasium Exhibition

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June 20 @ 7:00 pm - 10:00 pm
Albany Theatre,
53 Butts, Coventry, CV1 3BH United Kingdom
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Join us for an evening celebrating participatory theatre for over 50s

7pm – Arts Gymnasium Exhibition curated by Coventry University students

7.30pmWealth is Health performed by Collective Encounters

8.30pm – Arts Gymnasium Documentary Film Screening

9pm – Q&A with Collective Encounters’ Third Age Acting Company

Places are limited. For booking and information call 024 7699 8964 or visit www.albanytheatre.co.uk.

 

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Join us on the 10th of June at the Albany Theatre to celebrate the successes and milestones of the project by viewing a documentary exhibition of the Arts Gymnasium, curated and produced by students of Coventry University as part of the evaluation process, followed by a performance of Wealth is Health by Collective Encounters.

The Arts Gymnasium project is a collaborative research project, funded by Esmée Fairbairn and delivered by the Belgrade Theatre in partnership with Age UK Coventry. Coventry University is focused on evaluating the project, in particular looking at how participation in theatre and arts activities can contribute to the health and wellbeing of people aged 50+ in Coventry, and especially those who are least arts-engaged.

Collective Encounters is a professional arts company specialising in Theatre for Social Change. For more information on our work call 0151 345 6266 or visit www.collective-encounters.org.

more information about the Arts Gymnasium project

 

July 2017

LEGO Bento goes to Coventry University London Campus

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July 5 @ 9:00 am - 4:00 pm

On Wednesday the 5th of July 2017, Dr. Alan Richards and Oliver Wood will be traveling to Coventry University London Campus to deliver a LEGO Bento staff training session. The session will provide staff with the knowledge and tools to deploy LEGO as a Beyond Flipped teaching resource to students from a range of disciplines.

The session will comprise of an overview of LEGO Serious Play, the LEGO-A-GO-GO methodology, and the pedagogical underpinning of the tool. This will be followed by a light lunch, before an afternoon workshop to design a LEGO session to deploy to students based around and Intended Learning Outcome. The workshop will be a hands on activity, as well as an excellent networking opportunity.

Code Club meetup and Lego-A-GO-GO workshop

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July 13 @ 6:00 pm - 8:30 pm

We’re excited to host and partner for the the next Code Club community meet up!

What: Code Club meetup and Lego-A-GO-GO workshop

Where: DMLL Open Cafe

When: 13th July 18:00 – 20:30

 

About Code Club

Code Club is a UK wide network of free volunteer-led after-school coding clubs for children aged 9-11. Our aim is to inspire the next generation to get excited about computer science and digital making. To do this, we support a nationwide network of volunteers and educators who run free coding clubs for children aged 9-11 to build and share their ideas, learning along the way.

We have loads of schools, libraries and other venues across Coventry and beyond looking for volunteers now to start their clubs.

Event Format:

  • demos from Code Club hosts and volunteers
  • lowdown on what’s new and happening across the world of Code Club and the Raspberry Pi Foundation
  • LEGO-A-GO-GO workshop
  • guest speakers sharing their knowledge, insight and expertise
  • opportunities to network 

LEGO-A-GO-GO is an interactive and engaging Beyond Flipped method for problem solving; regardless of discipline, learning level, or topic area. Application of the method results in a rich environment that facilitates a deep learning experience.

Utilising the L·E·A·R·N framework, LEGO-A-GO-GO creates a learning model that delivers quality by placing the student at the centre of the learning experience.

If you would like to register for this event please sign up here https://www.eventbrite.co.uk/e/code-club-meetup-and-lego-a-go-go-workshop-coventry-tickets-34655937843

 

Free

Lego-A-Go-Go Training Workshop

bento-lego-logo
July 18 @ 9:00 am - 4:00 pm
DMLL,
Lanchester Library, Coventry University, Coventry, West Midlands CV1 5DD United Kingdom
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The next staff training session for using Lego in Higher Education will be taking place soon!

 

When: Tuesday 18th July 2017
Where: DMLL Teaching Room

To sign up for the event please visit the academic development portal and search for ‘LEGO‘. Please note that places are limited and will be provided on a first come first serve basis. You can find out more about Lego-A-Go-Go at flipped.coventry.ac.uk/lego.

You will explore the theory of Lego Serious Play and how this can be distilled into a Higher Education environment before developing your own Lego session for use with students. All you need to bring is an Intended Learning Outcome!

For more information please contact Alan Richards (alan.richards@coventry.ac.uk).

 

 

August 2017

Game Changers goes to Malaysia

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August 4 - August 8
Universiti Malaysia Sarawak,
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From the 4th to the 18th of August 2017, the Game Changers programme will be taking another road trip. The destination? Malaysia.

As part of the CreativeCulture (NEWTON) project, Sylvester Arnab, Luca Morini, and Jayne Beaufoy will be travelling to Malaysia in collaboration with Universiti Malaysia Sarawak. The road trip will explore the impact of arts, design and culture in enhancing creative thinking and development in education. 

You can read more about the trip here.

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