Mission

The Disruptive Media Learning Lab (DMLL) is a semi-autonomous cross-University experimental unit whose remit is specifically to drive innovation of teaching, learning and practice forward (in the ‘Google model’: to break and remake existing ways of doing higher education) so that the University can re-model its own practices.

The key ethos of the Lab is that it is a safe space, physically and intellectually, to support the development of class-leading thinking by any and all stakeholders in education at the university. The success of the Lab will be measured by the levels of engagement and cross-discipline development as much as the introduction of new technologies and approaches to the classroom. The overall strategy will be to use pathfinder projects which then model/stimulate innovations across the departments, faculties and services. The over-arching aim of the DMLL is to become a focal point, for innovation and positive change in teaching and learning at Coventry University. The DMLL will instigate, stimulate and accelerate innovation by challenging mind-sets, advocating provocative and radical ideas and approaches in order to change the University’s established frames of reference, structures and mechanisms.

The Lab

The Lab is home to a unique physical space based on the top floor of the Lanchester Library. Designed as a collaborative working space, here students can come together to study as a group in a flexible environment that can be adapted to suit their individual study needs, whether that be working on one of the 50 wide-screen Macs available, working as a group at one of the pods utilising the 9ft whiteboards or moving the open cafe desks to fit for a lively group discussion or team presentation.

The Lab is a lively and vibrant space that allows the constant flow of creativity and open discussions. There are bookable spaces that can be used for shaking up the traditional lecture space, holding meetings, or delivering workshops in an informal environment to work on new ideas and projects.

Open 24/7, the Lab is accessible to all staff and students at Coventry University. We also welcome external visitors to the space and these booking can be made via our bookings email address: dmll@coventry.ac.uk.

The Team

Jonathan Shaw

Jonathan Shaw

Director | Professor

About Jonathan
Jonathan as co-founder and Director of the DMLL, seeks to challenge a number of assumptions surrounding, and open up new horizons for, higher education and networked media in the 21st century. Having worked in higher education for nearly 20 years, he has been instrumental in driving innovation within curricula design, envisioning next generation learning spaces and leading the implementation of cutting edge educational technology initiatives.

Jonathan has published four books, his latest NEWFOTOSCAPES was cited in Lens Culture’s best photo books of 2015.  More recently, he co-edited The ‘Disrupted’ Journal of Media Practice and Photomediations: An Open Book as part of Europeana Space, a grant funded by the European Union’s ICT Policy Support Programme.

Jonathan is Chair of Birmingham Open Media (BOM) UK, International Academic Board member for Photography Studies College, Melbourne, Australia and Trustee for The Photographers’ Gallery, London. He is a Visiting Professor at Bournemouth University’s Centre for Excellence in Media Practice (CEMP) and outgoing Chair of the Association for Photography in Higher Education (APHE). He was awarded a Direct Fellowship of Royal Photographic Society (RPS), a Fellowship of the Royal Society for the encouragement of Arts, Manufactures and Commerce (RSA) and the Education Leadership Award at the World Education Congress in Mumbai, India.

Sylvester Arnab

Sylvester Arnab

Applied Innovation Lead | Professor

About Sylvester
Sylvester leads research and applied innovation at the DMLL and he seeks to explore and exploit opportunities for external collaborations informed by the infusion of innovative practices within the DMLL and applied across the University and beyond.

As a Professor of Games Science, he forefronts the investigation into the application of playful and gameful approaches in teaching and learning practices at the University, which include game-based learning, serious games, gamification and playful learning. He co-founded the GameChangers – a Game Design Thinking initiative, which is currently being adopted and adapted in other countries, such as Malaysia. The circle of impact of current and previous work framed under the playful and gameful learning has expanded beyond the University Group into national and international domains and sectors.

Sylvester has a large portfolio of funded projects and publications. To date, he has successfully won projects with a total value of £19 million since 2010 from funders including FP7, H2020, Erasmus+, NEWTON, AHRC and HEFCE. He is currently coordinating and leading the Beaconing project funded by the European Union’s Horizon 2020 Research and Innovation programme, HEFCE funded Mobile GameChangers and NEWTON CreativeCulture project. He is also leading DMLL’s contribution to the EU H2020 Crowd4Roads project and EU H2020 BOND project.

Sylvester currently has over 90 academic publications, including one edited book- Serious Games for Healthcare. He regularly delivers keynotes at national and international events. He has supervised doctorate students to completion and he has also externally examined doctorate candidates from other universities.

Jayne Beaufoy

Jayne Beaufoy

Senior Project Manager: Applied Innovation

About Jayne
A highly experienced Senior Project Manager with a proven track record of managing Research Projects in the Higher Education sector, providing a high level of service to internal and external customers achieved by building strong professional relationships.  With over twenty years experience and now working on the Universities first H2020 project BEACONING.
Alex Masters

Alex Masters

Disruptive Media Learning Technologist

About Alex

Alex is an Innovation Technologist, Multimedia Designer, and practiced-based researcher at Coventry University. His interests lie in the intersection of innovation, technology, and education, with an emphasis on the benefits of frugal education, rapid innovation practice, and game-based learning.

His work focuses on the exploration, development, and realisation of new learning and teaching practice. Working as a mentor to both staff and students, advising on university policy, innovation initiatives, and technology implementation.

His research focuses on Frugal Education; leveraging accessible and available resources, trailing edge-technologies, and innovative approaches to create engaging, sustainable, and scalable teaching and learning practice.

Alex has amassed over twenty years experience in the field of multimedia design, with a career spanning a multitude of disciplines, including web development, graphic design, journalism, photography, social media, brand development, and information technology.

During his five years at Coventry University, Alex has been instrumental in the development of some of the most successful initiatives to date within the DMLL. He developed the Lab’s first open course, co-founding the GameChangers initiative for game-based learning innovation; co-delivered the inaugural DMLL Add+Vantage module in Entrepreneurial Learning; and co-designed the L·E·A·R·N framework, LEGO initiative, and Coventry University SPRINT processes that have now become influential in the development of new innovative course design across the CU Group and beyond.

Alan Richards

Alan Richards

Innovation Lead

About Alan
Having held a multitude of roles that required continuous knowledge and skill acquisition, I am passionate about the interplay between business and education. This juxtaposition inspires me to create engaging learning experiences that identify potential for career maximisation. I leverage the learning environment to create interactions that mimic real-world scenarios, whilst pushing participants to think in new ways and question current business paradigms. It is my desire that learners master metacognition through autodidactic endeavours that coalesce to ensure career resilience; facilitated by a work ethic that is both impactful and sustainable
Sarah K-Andrews

Sarah K-Andrews

Innovation & Community Development Officer

About Sarah
Since 2015, Sarah has applied her filmmaking knowledge and practices into the digital media content that has been produced and shared internally and externally by the DMLL.

With over 130 videos created and published by Sarah across the DMLL’s social media platforms, each video has a sense of individuality from experimenting with a different array of styles and aesthetics. Sarah has helped to deliver innovative teaching and learning tools, to promote the ideologies that are situated and supported by the Lab across national and international universities to academics and students.

The online resources that have been produced by Sarah are a prime example of OER (Open Educational Resources) within the DMLL and Coventry University, initiatives that Sarah has worked on that demonstrates the OER framework are Game Changers and Coventry.Domains.

Daniel Villar-Onrubia

Daniel Villar-Onrubia

Innovation Lead

About Daniel
As part of his role at the Lab, Daniel leads on a number of initiatives experimenting with the use of digital technologies for educational purposes. In particular, his work focuses on the promotion of web literacies, networked learning, digital pedagogy, open educational practices and the use of online media for internationalisation of the curriculum.

His portfolio of initiatives includes, for instance, projects empowering students and staff to take more ownership and control over the online presence while developing key digital skills (Coventry.Domains), student-led activities aiming to spread digital fluency among peers (Digital Leaders) or EU-funded projects helping academics adopt innovative educational practices (OpenMed, EduHack). Most recently, he has led on the creation of an Open Educational Resources (OER) Policy for Coventry University.

Daniel joined Coventry University in 2014 as Online International Learning Programme Manager, after completing his PhD at theOxford Internet Institute. Prior to coming to the UK, he worked at the International University of Andalusia – where he was one of the founders of its Digital Practices & Cultures Space-Network –, the University of Seville and ZEMOS98.

Mark Lewis

Mark Lewis

Research Assistant

About Mark
Before joining the Disruptive Media Learning Lab (DMLL), Mark spent over a decade working as a designer within the games industry. He has worked on several highly successful videogame console titles; including six of Codemasters Formula One series, which won a BAFTA for Best Sports Game in 2010. A specialist in the creation of new intellectual properties, user-interface and user-experience design, Mark joined the DMLL in May 2017 as a Research Assistant.

His current role involves the design of a gamification platform for the CROWD4ROADS Project, and Phoenix Interactive, an initiative designed to provide students with a simulated work environment, within which they can get taste of what it’s like to work within the creative industry. Other interests include archaeology, photography, astronomy, and playing with lightsabers.

Noah Mitchell

Noah Mitchell

Innovation & Community Producer

About Noah
Here at the DMLL, I have a remit for communications as well as digital fluency projects. I also help with technical tasks around the lab, create digital and written content, and am part of the Coventry Domains team. If you’ve had an interaction on Twitter with the lab (@disrupt_learn) that was most likely from me 🙂

I have a background in youth and community work, and I’ve always been passionate about technology, education and design. I’m particularly interested in web design and development, educational technology and exploring positive connections between Coventry University and the local community.

Sam Jacks

Sam Jacks

Operations Service Delivery Manager

Dominic Mahon

Dominic Mahon

Research Fellow in Applied Innovation Research

Obehi Igho

Obehi Igho

Administrative Assistant

Visiting Fellows

Jim Groom

Co-founder

 

Reclaim Hosting

Brian Lamb

Re-Director of Innovation

 

Thompson Rivers University, Canada

Jesse Stommel

Exec Director – Teaching & Learning Technologies

University of Mary Washington, USA

Martha Burtis

Director of Digital Knowledge Center

University of Mary Washington, USA

Thomas Cochrane

Academic Advisor, Senior Lecturer in Ed-Tech

 

Auckland University of Technology, New Zealand

Peter Gouzouasis

Professor

University of British Columbia, Canada

Audrey Watters

Writer

 

hackeducation.com

Maha Bali

Associate Professor of Practice

American University in Cairo, Egypt

Alan Levine

aka @cogdog

cogdogblog.com

Mia Zamora

Associate Professor

 

Kean University

Maha Bali

Associate Professor of Practice

American University in Cairo, Egypt

Alan Levine

aka @cogdog

cogdogblog.com

Collaborators

We’ve been lucky enough to work with a number of companies and organisations over the years and are proud to call many of them friends of the Lab. Whether it’s working with companies, education providers, charitable organisations or others, we’re always looking for new and exciting ways to collaborate on projects and continue innovating across Higher Education and beyond. We can’t do the work we do alone, so we would like to say a big thank you to everyone who helps us with everything we do!

If you’ve got an idea for collaborating with us then please get in touch.

You can also find out about our previous collaborations or view more details about those we’re working with at the moment.