Author: Kate Green 14th April 2016
Reposted from Samantha Clarke’s blog
It’s been a while since my last post (sorry!) due to several work/life distractions. One of those distractions is what I’d like to share with you today; escapED. What is escapED I hear you cry? Well this is a new programme that we’ve been developing here at the Disruptive Media Learning Lab, to become a part of the Game Changers initiative. We’ve been working hard to get a prototype session up and running ready for next weeks; Coventry University, EEC Innovation Day for staff development.
- It appeals to a wide audience (data indicates equal participation from both genders and a wide age range within traditional Escape Rooms play).
- It can be adapted to almost any subject through using puzzles and riddles to achieve desired learning outcomes. Want to create an interactive induction day for your students? No problem! Want to create a learning experience entered on engineering challenges? No problem! … you get the idea.
- It can help support Flipped and Disruptive learning techniques. Puzzles can become part of the experience of student-led learning.
- escapED can be designed to be multi-disciplinary and provide cross-collaboration opportunities, allowing staff and students to come together and put their skills to the test through a live-action experience.