Active International Collaborations
The lab works closely with a wide array of national and international partners through research and applied innovation projects. Below you can find outlines of our currently active initiatives, as well as links out to their respective sites for a deeper dive:
Connect2 supports unemployed and economically inactive people living in Coventry to achieve their ambitions for employment, new business start-up and further education and training. Flexible personalised support is tailored to individual need.
Connect2 is delivered through a network of specialist delivery partners, with understanding of the unique and complex barriers to achieving one’s potential. CU Social Enterprise CIC will enable Connect2 participants to develop their employability and enterprise skills to meet social challenges through personalised support, advice and guidance.
Connect2 is part funded by the European Social Fund 2014 – 2020
ACES: Social Resilience through Play
The ACES project, funded by the UKRI-ESRC under the Global Challenges Research Fund (GCRF), is building on the empathic and inclusive playful and gameful research and practice of Coventry University’s award-winning GameChangers initiative and its sister initiative – CreativeCulture in Malaysia.
In the ACES project, we are investigating the impact of transformative education through playful approaches and experiences towards developing social resilience, targeting young people in Malaysia, Vietnam, and Indonesia. Aligning with the United Nation’s Sustainable Development Goal on equitable, inclusive quality education, we are developing an innovative pedagogical model and its associated programme of playful, experiential, co-creative, and participatory activities.
The ACES model aims to bridge formal and informal educational contexts and spaces towards an inclusive, safe, and resilient society.
“Escape racism – Toolbox to promote inclusive communities” is a project co-funded by the European Commission inside the KA2 programme, Cooperation for Innovation and the Exchange of good practices. The project started in January 2020, it will last two years, during which 5 partner organizations from 4 different countries (Italy, UK, Spain and Hungary) will cooperate to develop different activities to reach specific objectives.
Its main aim is building inclusive societies where young people will promote the respect of human rights, combatting racism and discrimination and acting as multipliers for their peers. The innovation of non formal methodologies and gaming tools will facilitate the professional growth of youth workers and foster the personal development of youth, especially those ones with fewer opportunities.
Creative Culture 4.0
CreativeCulture is an international programme designed to explore, exploit and experiment the impact of arts, design and culture in enhancing creative thinking and development in education (primary and secondary levels) through game design and computational thinking as an approach and instrument for fostering creative problem solving and transcultural practices in Malaysia.
Funded under Arts and Humanities Research Council (AHRC) and Ministry of Higher Education Malaysia (MoHE) under the NEWTON-UNGKU OMAR (NUOF) programme, the CreativeCulture project aims to expand the GameChangers programme, initiated at Coventry University’s Disruptive Media Learning Lab, to address educational challenges within the context of inclusive learning for learners from the rural parts of Malaysia Borneo.
OpenMed is an international cooperation project co-funded by the Erasmus+ Capacity Building in Higher Education programme of the European Union during the period 15 October 2015 – 14 October 2018. It explores the adoption of strategies and channels that embrace the principles of openness and reusability within the context of South-Mediterranean universities.
Whether you are an higher education manager, an educator, a researcher, a learner, an open education practitioner or an enthusiast of openness in education, there’s a way for you to get involved. Find out how.
The CROWD4ROADS project combines trip sharing and crowd sensing initiatives to harness collective intelligence to contribute to the solution of the sustainability issues of road passenger transport, by increasing the car occupancy rate and by engaging drivers and passengers in road monitoring.
The project aims at engaging drivers and passengers in the development and adoption of more sustainable car usage habits and road maintenance policies. This is done by establishing a synergistic relationship between BlaBlaCar, the largest ride sharing community worldwide with more than 10 million users, and SmartRoadSense, a crowd sensing system which exploits the accelerometers of car-mounted smartphones as non-intrusive sensors of road surface quality.
BEACONING stands for Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning and will focus on ‘anytime anywhere’ learning by exploiting pervasive, context-aware and gamified techniques and technologies, framed under the Problem-Based Learning approach.
The Disruptive Media Learning Lab (DMLL), Coventry University is leading the three-year BEACONING project (15 partners, €5.9 million), co-funded by the EU Horizon 2020 research and innovation programme under grant agreement No 687676.
EduHack is an initiative supported by the Erasmus + Programme of the European Union and run by Politecnico di Torino (Italy), Universidad Internacional de La Rioja – UNIR (Spain), Coventry University (UK), Knowledge Innovation Centre (Malta) and ATiT (Belgium).
EduHack is developing a capacity building methodology based on teachers’ EduHackathons, whereby teaching professionals will learn how to produce digitally-supported learning experiences and will have the opportunity to experiment with creative models and approaches to teaching and learning, with a focus on fostering collaborative learning and student engagement.
Coventry University’s Disruptive Media Learning Lab is one of five European organisations working together to create an innovative online training resource that addresses Cultural Risk in the Organisation in the Globalisation Era. The Lab is providing bespoke technical creative solutions for the modular online training programme including a suite of gamified interactive resources for Self-Evaluation to bring the learning to life.
The training programme has been developed in response to findings from the partners’ initial research with national and international organisations. The online training will be available in all five partner languages: English, Polish, Latvian, Italian, Greek, and will be piloted by each partner with trainers from a range of organisations in 2020. Contact us if you interested in taking part in the pilot.
CULT_RISK is co-funded by the Erasmus Plus Programme of the European Union.