The key ethos of the Lab is that it is a safe space, physically and intellectually, to support the development of class-leading thinking by any and all stakeholders in education at the university. The success of the Lab will be measured by the levels of engagement and cross-discipline development as much as the introduction of new technologies and approaches to the classroom. The overall strategy will be to use pathfinder projects which then model/stimulate innovations across the departments, faculties and services. The over-arching aim of the DMLL is to become a focal point, for innovation and positive change in teaching and learning at Coventry University. The DMLL will instigate, stimulate and accelerate innovation by challenging mind-sets, advocating provocative and radical ideas and approaches in order to change the University’s established frames of reference, structures and mechanisms.
The Lab is home to a unique physical space based on the top floor of the Lanchester Library. Designed as a collaborative working space, here students can come together to study as a group in a flexible environment that can be adapted to suit their individual study needs, whether that be working on one of the 50 wide-screen Macs available, working as a group at one of the pods utilising the 9ft whiteboards or moving the open cafe desks to fit for a lively group discussion or team presentation.
The Lab is a lively and vibrant space that allows the constant flow of creativity and open discussions. There are bookable spaces that can be used for shaking up the traditional lecture space, holding meetings, or delivering workshops in an informal environment to work on new ideas and projects.
Director | Professor
Jonathan has published four books, his latest NEWFOTOSCAPES was cited in Lens Culture’s best photo books of 2015. More recently, he co-edited The ‘Disrupted’ Journal of Media Practice and Photomediations: An Open Book as part of Europeana Space, a grant funded by the European Union’s ICT Policy Support Programme.
Jonathan is Chair of Birmingham Open Media (BOM) UK, International Academic Board member for Photography Studies College, Melbourne, Australia and Trustee for The Photographers’ Gallery, London. He is a Visiting Professor at Bournemouth University’s Centre for Excellence in Media Practice (CEMP) and outgoing Chair of the Association for Photography in Higher Education (APHE). He was awarded a Direct Fellowship of Royal Photographic Society (RPS), a Fellowship of the Royal Society for the encouragement of Arts, Manufactures and Commerce (RSA) and the Education Leadership Award at the World Education Congress in Mumbai, India.
Applied Innovation Lead | Professor
As a Professor of Games Science, he forefronts the investigation into the application of playful and gameful approaches in teaching and learning practices at the University, which include game-based learning, serious games, gamification and playful learning. He co-founded the GameChangers – a Game Design Thinking initiative, which is currently being adopted and adapted in other countries, such as Malaysia. The circle of impact of current and previous work framed under the playful and gameful learning has expanded beyond the University Group into national and international domains and sectors.
Sylvester has a large portfolio of funded projects and publications. To date, he has successfully won projects with a total value of £19 million since 2010 from funders including FP7, H2020, Erasmus+, NEWTON, AHRC and HEFCE. He is currently coordinating and leading the Beaconing project funded by the European Union’s Horizon 2020 Research and Innovation programme, HEFCE funded Mobile GameChangers and NEWTON CreativeCulture project. He is also leading DMLL’s contribution to the EU H2020 Crowd4Roads project and EU H2020 BOND project.
Sylvester currently has over 90 academic publications, including one edited book- Serious Games for Healthcare. He regularly delivers keynotes at national and international events. He has supervised doctorate students to completion and he has also externally examined doctorate candidates from other universities.
Innovation & Community Development Officer
Managing student recruitment and participation in DMLL initiatives, overseeing the coordination of events and activities hosted by the Lab, Debra seeks to connect likeminded people to create the best outcome for every scenario. Debra’s other interests include all things dance, fashion, and music.
Disruptive Media Learning Technologist
Alex is an Innovation Technologist, Multimedia Designer, and practiced-based researcher at Coventry University. His interests lie in the intersection of innovation, technology, and education, with an emphasis on the benefits of frugal education, rapid innovation practice, and game-based learning.
His work focuses on the exploration, development, and realisation of new learning and teaching practice. Working as a mentor to both staff and students, advising on university policy, innovation initiatives, and technology implementation.
His research focuses on Frugal Education; leveraging accessible and available resources, trailing edge-technologies, and innovative approaches to create engaging, sustainable, and scalable teaching and learning practice.
Alex has amassed over twenty years experience in the field of multimedia design, with a career spanning a multitude of disciplines, including web development, graphic design, journalism, photography, social media, brand development, and information technology.
During his five years at Coventry University, Alex has been instrumental in the development of some of the most successful initiatives to date within the DMLL. He developed the Lab’s first open course, co-founding the GameChangers initiative for game-based learning innovation; co-delivered the inaugural DMLL Add+Vantage module in Entrepreneurial Learning; and co-designed the L·E·A·R·N framework, LEGO initiative, and Coventry University SPRINT processes that have now become influential in the development of new innovative course design across the CU Group and beyond.
Senior Project Manager: Applied Innovation
Innovation & Community Producer
Much of Lauren’s work with the Lab has focused around the application of open technologies to support interdisciplinary learning, digital making, and the development of student and staff digital fluency. This includes Coventry University’s Domain of One’s Own initiative Coventry.Domains, the DMLL’s development of the use of Open Badges, and Mission Shakespeare, as well as a number of open tools that promote the inclusion of creative thinking and making as essential in generating rich educational experiences.
Lauren joined the DMLL in 2015, with a background in community arts and socially engaged practices. She is motivated by questions around who has access to education, how to build dialogue through participatory arts, and collaborative making as a tool to build empathy and critical understanding between participants. She has a keen interest in open education practices and how emerging technologies can support life long learning.
Innovation & Community Assistant
With over 130 videos created and published by Sarah across the DMLL’s social media platforms, each video has a sense of individuality from experimenting with a different array of styles and aesthetics. Sarah has helped to deliver innovative teaching and learning tools, to promote the ideologies that are situated and supported by the Lab across national and international universities to academics and students.
The online resources that have been produced by Sarah are a prime example of OER (Open Educational Resources) within the DMLL and Coventry University, initiatives that Sarah has worked on that demonstrates the OER framework are Game Changers and Coventry.Domains.
His portfolio of initiatives includes, for instance, projects empowering students and staff to take more ownership and control over the online presence while developing key digital skills (Coventry.Domains), student-led activities aiming to spread digital fluency among peers (Digital Leaders) or EU-funded projects helping academics adopt innovative educational practices (OpenMed, EduHack). Most recently, he has led on the creation of an Open Educational Resources (OER) Policy for Coventry University.
Daniel joined Coventry University in 2014 as Online International Learning Programme Manager, after completing his PhD at theOxford Internet Institute. Prior to coming to the UK, he worked at the International University of Andalusia – where he was one of the founders of its Digital Practices & Cultures Space-Network –, the University of Seville and ZEMOS98.
Assistant Professor of Design Futures
I have worked as a researcher and designer for several European and UK national projects which have focused on developing and delivering teaching and learning content via both analogue and digital game-based learning approaches for a range of formal and informal settings.
Additionally, I have experience of developing GBL and gamification applications for use within secondary school education, with a strong focus on promoting learner discovery and inquiry through a playful approach.
His current role involves the design of a gamification platform for the CROWD4ROADS Project, and Phoenix Interactive, an initiative designed to provide students with a simulated work environment, within which they can get taste of what it’s like to work within the creative industry. Other interests include archaeology, photography, astronomy, and playing with lightsabers.
Innovation and Community Assistant
I have a background in youth and community work, and I’ve always been passionate about technology, education and design. I’m particularly interested in web design and development, educational technology and exploring positive connections between Coventry University and the local community.
Wikimedian in Residence
Research Fellow in Applied Innovation Research
Academic Advisor, Senior Lecturer in Ed-Tech
Auckland University of Technology, New Zealand
We’ve been lucky enough to work with a number of companies and organisations over the years and are proud to call many of them friends of the Lab. Whether it’s working with companies, education providers, charitable organisations or others, we’re always looking for new and exciting ways to collaborate on projects and continue innovating across Higher Education and beyond. We can’t do the work we do alone, so we would like to say a big thank you to everyone who helps us with everything we do!
If you’ve got an idea for collaborating with us then please get in touch.
You can also find out about our previous collaborations or view more details about those we’re working with at the moment.