Designing Learning and Assessment in a Digital Age Overview Learning occurs as the result of interaction between learners and their environment. When the learning has a planned outcome, it becomes a purposeful activity that requires the artistry and skill of a...
Rapid Design Workshop for Educational Games Overview Sometimes it can be challenging to explain the benefits of game design thinking to individuals who may see the concept of gaming as just playing, and not learning. Those who have experienced playful and gameful...
Ten Tips for Teaching Large Groups Overview The 10 top tips are short, quick and simple strategies to help engage (and entertain) students in the lecture theatre, specifically in larger classes when 1-2-1 interaction and small group or tutorial work is not possible....
Using Timers in Teaching and Learning Overview Drawing inspiration from the CU SPRINT, this resource helps approach problem solving in a time critical environment. You can download a selection of timers to build into your slide decks and encourage students to work...
Overview OWLTEH is an initiative that aims to gather resources and examples of inspiring practice related to the Open Web and its use for educational purposes. It is the result of the generosity of educators and learners who want to share their knowledge and...
Designing for Accessibility Overview It is important to design learning resources which are accessible to as many students as possible. Sometimes this can prove difficult, however a number of guides are available to support the design process of a range of resources....