ImparApp was part of the Pervasive Gaming for Language Learning Project, a collaboration with Coventry University’s Languages Centre.
It explored pervasive approaches to learning to exploit gamification techniques in contextualising language learning in a more active and engaging way. Italian was used as a case study.
The ImparApp game was designed based on a holistic and modular design approach developed by Prof. Sylvester Arnab and implemented using the ‘Taleblazer’ authoring tool from the MIT. The 4-part game was developed by Coventry University students – Tyrone Bellamy-Wood (Game designer and programmer) and Gaetan van Leuwen (Creative Writer).
You can play the ImparApp game now through an iOS or Android device. Whilst the location based elements only work in Coventry, the rest of the functionality works anywhere – anytime. Follow the steps below to try it out!
Download Taleblazer App:
Open the TaleBlazer app, click ‘menu’ and insert the game code applicable:
Game code for Level 1: gtvvwhj
Game code for Level 2: gpudhyb
Game code for Level 3: gkyyhge
Game code for Level 4: gihlmfd
NOTE: The prototype version will allow game locations to be clicked/tapped on as you progress with the story and tasks (quizzes, puzzles, etc.). If you are in Coventry, you can use the location-based functionality of the game. If you are not in Coventry, once you are in the ImparAPP game, please click on menu > settings > and switch Tap to Visit.
6 to 8 Hours
Proffessor of Games Science
Game Designer and Programmer
Gaetan van Leuwen