ImparApp

Overview

ImparApp was part of the Pervasive Gaming for Language Learning Project, a collaboration with Coventry University’s Languages Centre.

It explored pervasive approaches to learning to exploit gamification techniques in contextualising language learning in a more active and engaging way. Italian was used as a case study.

The ImparApp game was designed based on a holistic and modular design approach developed by Prof. Sylvester Arnab and implemented using the ‘Taleblazer’ authoring tool from the MIT. The 4-part game was developed by Coventry University students – Tyrone Bellamy-Wood (Game designer and programmer) and Gaetan van Leuwen (Creative Writer).

The Steps:

You can play the ImparApp game now through an iOS or Android device. Whilst the location based elements only work in Coventry, the rest of the functionality works anywhere – anytime. Follow the steps below to try it out!

 

Download Taleblazer App:  

Download Tailblazer App (iOS) 

Download Tailblazer App (Android) 

 

Open the TaleBlazer app, click ‘menu’ and insert the game code applicable:  

Game code for Level 1: gtvvwhj 

Game code for Level 2: gpudhyb 

Game code for Level 3: gkyyhge 

Game code for Level 4: gihlmfd 

 

NOTE: The prototype version will allow game locations to be clicked/tapped on as you progress with the story and tasks (quizzes, puzzles, etc.). If you are in Coventry, you can use the location-based functionality of the game. If you are not in Coventry, once you are in the ImparAPP game, please click on menu > settings > and switch Tap to Visit. 

Interactive Experience

6 to 8 Hours

1 Person

Creators

Sylvester Arnab

Sylvester Arnab

Proffessor of Games Science

Coventry University
Tyrone Bellamy-Wood

Tyrone Bellamy-Wood

Game Designer and Programmer

Coventry University
Luca Morini

Luca Morini

Research Associate

Coventry University
Sarah Kernaghan-Andrews

Sarah Kernaghan-Andrews

Media Producer

Coventry University
Gaetan van Leuwen

Gaetan van Leuwen

Creative Writer