Disruptive Byte: Games for Social Change

Disruptive Byte: Games for Social Change

A lunchtime Disruptive Byte with games designers/artist/researchers from Disruptive Media Learning Lab and Ontario College of Art and Design University Toronto. Three 15-minute presentations will introduce three games designed to address social issues including...
BEACONING Showcase: Gamified and Pervasive learning

BEACONING Showcase: Gamified and Pervasive learning

There is value in reducing the barriers to game-based learning, such as educator readiness and accessibility. The EU Funded Beaconing project (http://www.beaconing.eu – led by Coventry University’s DMLL) has produced an authoring tool for game-based learning...
Exploring Disinformation Online

Exploring Disinformation Online

Exploring Disinformation and Fake News Overview Disinformation and fake news have become ubiquitous terms within the media landscape. The distinction between the two is often unclear. Where fake news refers to entirely falsified stories, disinformation draws on real...
Open Web for Learning and Teaching Expertise Hub

Open Web for Learning and Teaching Expertise Hub

Overview OWLTEH is an initiative that aims to gather resources and examples of inspiring practice related to the Open Web and its use for educational purposes. It is the result of the generosity of educators and learners who want to share their knowledge and...
Designing for Accessibility

Designing for Accessibility

Designing for Accessibility Overview It is important to design learning resources which are accessible to as many students as possible. Sometimes this can prove difficult, however a number of guides are available to support the design process of a range of resources....