ImparApp: Mobile Language Learning

ImparApp: Mobile Language Learning

ImparApp Overview ImparApp was part of the Pervasive Gaming for Language Learning Project, a collaboration with Coventry University’s Languages Centre. It explored pervasive approaches to learning to exploit gamification techniques in contextualising language learning...
Educational Escape Rooms

Educational Escape Rooms

Educational Escape Rooms Overview An escape room is a physical adventure game in which players are ‘locked’ in a room and have to use elements within it to solve a series of puzzles which allow them to escape within a set time limit. The games are physical versions of...
Remixing Play

Remixing Play

Remixing Play Overview The act of play often produces intrinsic engagement and pleasure that enhances our interaction with services, products, problems, challenges, etc. It is therefore possible for us to be inspired by the mechanics of play for informing our...
Dot Map Decision Making

Dot Map Decision Making

Dot Mapping Overview Dot Mapping is an exercise extracted from the Google Ventures (GV) Sprint process. Designed by Jake Knapp and John Zeratsky, the GV Sprint is used by companies and organisations around the globe to rapidly identify problems, prototype solutions,...
Rethinking Learning Spaces

Rethinking Learning Spaces

Rethinking Learning Spaces Overview The Disruptive Media Learning Lab (DMLL) is home to a unique physical space based on the top floor of Coventry University’s Frederick Lanchester Library. Designed as a collaborative working space, here students can come...
Crazy Eights

Crazy Eights

Crazy Eights Overview Crazy Eights is a rapid prototyping exercise developed in the Google Ventures SPRINT. Designed by Jake Knapp and John Zeratsky, the exercise is used by companies and organisations across the globe as part of the Google Ventures Sprint. As an...