Lab Contact: Sylvester Arnab
Overview
This project responds to the need for new horizons for re-engaging and re-mobilizing hard-to-reach adults in long-term unemployment situations. Funded by EU Erasmus +, the consortium with 10 partners (practice and knowledge partners) aims to provide a new way to engage such a vulnerable group with capacity building. Gamification techniques inspire the development of such an alternative programme that would break the barriers and stigma attached to formal training programme. This project focuses on the Gamification concept and techniques and not confined by technology. The project portal will include case studies and tools that will help practice partners in their field work with the target group. Gamified scenarios will be included as an introduction to the project’s intervention approach, which will be part of the portal.
Project Timeline:
Start date:September 2014 |
End date:September 2016 |
Status:Gamified programme design and development. |
Updates
The project has currently ended. The outcomes of the project - localised templates for a Gamification programme are currently being adopted and adapted by practice partners all over the EU.
Official website: PlayingForReal.eu